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authormat <git@matdoes.dev>2025-10-04 12:52:57 -0300
committermat <git@matdoes.dev>2025-10-04 12:52:57 -0300
commit43f20b821ce26af148156e705f4c1fd3f956beb5 (patch)
treebfe797e92cd496f4cee59bb078d378909a3823ed /azalea-client/src/plugins/interact/mod.rs
parenta7e2f92b169d6079ba09b2190fefd2d539024a68 (diff)
downloadazalea-drasl-43f20b821ce26af148156e705f4c1fd3f956beb5.tar.xz
upgrade deps and rename SystemSets to follow bevy's new naming convention
Diffstat (limited to 'azalea-client/src/plugins/interact/mod.rs')
-rw-r--r--azalea-client/src/plugins/interact/mod.rs20
1 files changed, 12 insertions, 8 deletions
diff --git a/azalea-client/src/plugins/interact/mod.rs b/azalea-client/src/plugins/interact/mod.rs
index 27dba1d4..52862a38 100644
--- a/azalea-client/src/plugins/interact/mod.rs
+++ b/azalea-client/src/plugins/interact/mod.rs
@@ -19,7 +19,8 @@ use azalea_entity::{
};
use azalea_inventory::{ItemStack, ItemStackData, components};
use azalea_physics::{
- PhysicsSet, collision::entity_collisions::update_last_bounding_box, local_player::PhysicsState,
+ PhysicsSystems, collision::entity_collisions::update_last_bounding_box,
+ local_player::PhysicsState,
};
use azalea_protocol::packets::game::{
ServerboundInteract, ServerboundUseItem,
@@ -37,9 +38,9 @@ use crate::{
Client,
attack::handle_attack_event,
interact::pick::{HitResultComponent, update_hit_result_component},
- inventory::{Inventory, InventorySet},
+ inventory::{Inventory, InventorySystems},
local_player::{LocalGameMode, PermissionLevel},
- movement::MoveEventsSet,
+ movement::MoveEventsSystems,
packet::game::SendGamePacketEvent,
respawn::perform_respawn,
};
@@ -56,26 +57,29 @@ impl Plugin for InteractPlugin {
update_attributes_for_held_item,
update_attributes_for_gamemode,
)
- .in_set(UpdateAttributesSet)
+ .in_set(UpdateAttributesSystems)
.chain(),
handle_start_use_item_event,
update_hit_result_component
.after(clamp_look_direction)
.after(update_last_bounding_box),
)
- .after(InventorySet)
- .after(MoveEventsSet)
+ .after(InventorySystems)
+ .after(MoveEventsSystems)
.after(perform_respawn)
.after(handle_attack_event)
.chain(),
)
- .add_systems(GameTick, handle_start_use_item_queued.before(PhysicsSet))
+ .add_systems(
+ GameTick,
+ handle_start_use_item_queued.before(PhysicsSystems),
+ )
.add_observer(handle_swing_arm_trigger);
}
}
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
-pub struct UpdateAttributesSet;
+pub struct UpdateAttributesSystems;
impl Client {
/// Right-click a block.