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authormat <27899617+mat-1@users.noreply.github.com>2025-02-22 21:45:26 -0600
committerGitHub <noreply@github.com>2025-02-22 21:45:26 -0600
commite21e1b97bf9337e9f4747cd1b545b1b3a03e2ce7 (patch)
treeadd6f8bfce40d0c07845d8aa4c9945a0b918444c /azalea-client/src/plugins/chat
parentf8130c3c92946d2293634ba4e252d6bc93026c3c (diff)
downloadazalea-drasl-e21e1b97bf9337e9f4747cd1b545b1b3a03e2ce7.tar.xz
Refactor azalea-client (#205)
* start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues
Diffstat (limited to 'azalea-client/src/plugins/chat')
-rw-r--r--azalea-client/src/plugins/chat/handler.rs61
-rw-r--r--azalea-client/src/plugins/chat/mod.rs240
2 files changed, 301 insertions, 0 deletions
diff --git a/azalea-client/src/plugins/chat/handler.rs b/azalea-client/src/plugins/chat/handler.rs
new file mode 100644
index 00000000..d598acdb
--- /dev/null
+++ b/azalea-client/src/plugins/chat/handler.rs
@@ -0,0 +1,61 @@
+use std::time::{SystemTime, UNIX_EPOCH};
+
+use azalea_protocol::packets::{
+ game::{s_chat::LastSeenMessagesUpdate, ServerboundChat, ServerboundChatCommand},
+ Packet,
+};
+use bevy_ecs::prelude::*;
+
+use super::ChatKind;
+use crate::packet::game::SendPacketEvent;
+
+/// Send a chat packet to the server of a specific kind (chat message or
+/// command). Usually you just want [`SendChatEvent`] instead.
+///
+/// Usually setting the kind to `Message` will make it send a chat message even
+/// if it starts with a slash, but some server implementations will always do a
+/// command if it starts with a slash.
+///
+/// If you're wondering why this isn't two separate events, it's so ordering is
+/// preserved if multiple chat messages and commands are sent at the same time.
+#[derive(Event)]
+pub struct SendChatKindEvent {
+ pub entity: Entity,
+ pub content: String,
+ pub kind: ChatKind,
+}
+
+pub fn handle_send_chat_kind_event(
+ mut events: EventReader<SendChatKindEvent>,
+ mut send_packet_events: EventWriter<SendPacketEvent>,
+) {
+ for event in events.read() {
+ let content = event
+ .content
+ .chars()
+ .filter(|c| !matches!(c, '\x00'..='\x1F' | '\x7F' | 'ยง'))
+ .take(256)
+ .collect::<String>();
+ let packet = match event.kind {
+ ChatKind::Message => ServerboundChat {
+ message: content,
+ timestamp: SystemTime::now()
+ .duration_since(UNIX_EPOCH)
+ .expect("Time shouldn't be before epoch")
+ .as_millis()
+ .try_into()
+ .expect("Instant should fit into a u64"),
+ salt: azalea_crypto::make_salt(),
+ signature: None,
+ last_seen_messages: LastSeenMessagesUpdate::default(),
+ }
+ .into_variant(),
+ ChatKind::Command => {
+ // TODO: chat signing
+ ServerboundChatCommand { command: content }.into_variant()
+ }
+ };
+
+ send_packet_events.send(SendPacketEvent::new(event.entity, packet));
+ }
+}
diff --git a/azalea-client/src/plugins/chat/mod.rs b/azalea-client/src/plugins/chat/mod.rs
new file mode 100644
index 00000000..66c77b56
--- /dev/null
+++ b/azalea-client/src/plugins/chat/mod.rs
@@ -0,0 +1,240 @@
+//! Implementations of chat-related features.
+
+pub mod handler;
+
+use std::sync::Arc;
+
+use azalea_chat::FormattedText;
+use azalea_protocol::packets::game::{
+ c_disguised_chat::ClientboundDisguisedChat, c_player_chat::ClientboundPlayerChat,
+ c_system_chat::ClientboundSystemChat,
+};
+use bevy_app::{App, Plugin, Update};
+use bevy_ecs::{
+ entity::Entity,
+ event::{EventReader, EventWriter},
+ prelude::Event,
+ schedule::IntoSystemConfigs,
+};
+use handler::{SendChatKindEvent, handle_send_chat_kind_event};
+use uuid::Uuid;
+
+use super::packet::game::handle_outgoing_packets;
+use crate::client::Client;
+
+pub struct ChatPlugin;
+impl Plugin for ChatPlugin {
+ fn build(&self, app: &mut App) {
+ app.add_event::<SendChatEvent>()
+ .add_event::<SendChatKindEvent>()
+ .add_event::<ChatReceivedEvent>()
+ .add_systems(
+ Update,
+ (
+ handle_send_chat_event,
+ handle_send_chat_kind_event.after(handle_outgoing_packets),
+ )
+ .chain(),
+ );
+ }
+}
+
+/// A chat packet, either a system message or a chat message.
+#[derive(Debug, Clone, PartialEq)]
+pub enum ChatPacket {
+ System(Arc<ClientboundSystemChat>),
+ Player(Arc<ClientboundPlayerChat>),
+ Disguised(Arc<ClientboundDisguisedChat>),
+}
+
+macro_rules! regex {
+ ($re:literal $(,)?) => {{
+ static RE: std::sync::LazyLock<regex::Regex> =
+ std::sync::LazyLock::new(|| regex::Regex::new($re).unwrap());
+ &RE
+ }};
+}
+
+impl ChatPacket {
+ /// Get the message shown in chat for this packet.
+ pub fn message(&self) -> FormattedText {
+ match self {
+ ChatPacket::System(p) => p.content.clone(),
+ ChatPacket::Player(p) => p.message(),
+ ChatPacket::Disguised(p) => p.message(),
+ }
+ }
+
+ /// Determine the username of the sender and content of the message. This
+ /// does not preserve formatting codes. If it's not a player-sent chat
+ /// message or the sender couldn't be determined, the username part will be
+ /// None.
+ pub fn split_sender_and_content(&self) -> (Option<String>, String) {
+ match self {
+ ChatPacket::System(p) => {
+ let message = p.content.to_string();
+ // Overlay messages aren't in chat
+ if p.overlay {
+ return (None, message);
+ }
+ // It's a system message, so we'll have to match the content
+ // with regex
+ if let Some(m) = regex!("^<([a-zA-Z_0-9]{1,16})> (.+)$").captures(&message) {
+ return (Some(m[1].to_string()), m[2].to_string());
+ }
+
+ (None, message)
+ }
+ ChatPacket::Player(p) => (
+ // If it's a player chat packet, then the sender and content
+ // are already split for us.
+ Some(p.chat_type.name.to_string()),
+ p.body.content.clone(),
+ ),
+ ChatPacket::Disguised(p) => (
+ // disguised chat packets are basically the same as player chat packets but without
+ // the chat signing things
+ Some(p.chat_type.name.to_string()),
+ p.message.to_string(),
+ ),
+ }
+ }
+
+ /// Get the username of the sender of the message. If it's not a
+ /// player-sent chat message or the sender couldn't be determined, this
+ /// will be None.
+ pub fn username(&self) -> Option<String> {
+ self.split_sender_and_content().0
+ }
+
+ /// Get the UUID of the sender of the message. If it's not a
+ /// player-sent chat message, this will be None (this is sometimes the case
+ /// when a server uses a plugin to modify chat messages).
+ pub fn uuid(&self) -> Option<Uuid> {
+ match self {
+ ChatPacket::System(_) => None,
+ ChatPacket::Player(m) => Some(m.sender),
+ ChatPacket::Disguised(_) => None,
+ }
+ }
+
+ /// Get the content part of the message as a string. This does not preserve
+ /// formatting codes. If it's not a player-sent chat message or the sender
+ /// couldn't be determined, this will contain the entire message.
+ pub fn content(&self) -> String {
+ self.split_sender_and_content().1
+ }
+
+ /// Create a new Chat from a string. This is meant to be used as a
+ /// convenience function for testing.
+ pub fn new(message: &str) -> Self {
+ ChatPacket::System(Arc::new(ClientboundSystemChat {
+ content: FormattedText::from(message),
+ overlay: false,
+ }))
+ }
+
+ /// Whether this message was sent with /msg (or aliases). It works by
+ /// checking the translation key, so it won't work on servers that use their
+ /// own whisper system.
+ pub fn is_whisper(&self) -> bool {
+ match self.message() {
+ FormattedText::Text(_) => false,
+ FormattedText::Translatable(t) => t.key == "commands.message.display.incoming",
+ }
+ }
+}
+
+impl Client {
+ /// Send a chat message to the server. This only sends the chat packet and
+ /// not the command packet, which means on some servers you can use this to
+ /// send chat messages that start with a `/`. The [`Client::chat`] function
+ /// handles checking whether the message is a command and using the
+ /// proper packet for you, so you should use that instead.
+ pub fn send_chat_packet(&self, message: &str) {
+ self.ecs.lock().send_event(SendChatKindEvent {
+ entity: self.entity,
+ content: message.to_string(),
+ kind: ChatKind::Message,
+ });
+ self.run_schedule_sender.send(()).unwrap();
+ }
+
+ /// Send a command packet to the server. The `command` argument should not
+ /// include the slash at the front.
+ ///
+ /// You can also just use [`Client::chat`] and start your message with a `/`
+ /// to send a command.
+ pub fn send_command_packet(&self, command: &str) {
+ self.ecs.lock().send_event(SendChatKindEvent {
+ entity: self.entity,
+ content: command.to_string(),
+ kind: ChatKind::Command,
+ });
+ self.run_schedule_sender.send(()).unwrap();
+ }
+
+ /// Send a message in chat.
+ ///
+ /// ```rust,no_run
+ /// # use azalea_client::Client;
+ /// # async fn example(bot: Client) -> anyhow::Result<()> {
+ /// bot.chat("Hello, world!");
+ /// # Ok(())
+ /// # }
+ /// ```
+ pub fn chat(&self, content: &str) {
+ self.ecs.lock().send_event(SendChatEvent {
+ entity: self.entity,
+ content: content.to_string(),
+ });
+ self.run_schedule_sender.send(()).unwrap();
+ }
+}
+
+/// A client received a chat message packet.
+#[derive(Event, Debug, Clone)]
+pub struct ChatReceivedEvent {
+ pub entity: Entity,
+ pub packet: ChatPacket,
+}
+
+/// Send a chat message (or command, if it starts with a slash) to the server.
+#[derive(Event)]
+pub struct SendChatEvent {
+ pub entity: Entity,
+ pub content: String,
+}
+
+pub fn handle_send_chat_event(
+ mut events: EventReader<SendChatEvent>,
+ mut send_chat_kind_events: EventWriter<SendChatKindEvent>,
+) {
+ for event in events.read() {
+ if event.content.starts_with('/') {
+ send_chat_kind_events.send(SendChatKindEvent {
+ entity: event.entity,
+ content: event.content[1..].to_string(),
+ kind: ChatKind::Command,
+ });
+ } else {
+ send_chat_kind_events.send(SendChatKindEvent {
+ entity: event.entity,
+ content: event.content.clone(),
+ kind: ChatKind::Message,
+ });
+ }
+ }
+}
+
+/// A kind of chat packet, either a chat message or a command.
+pub enum ChatKind {
+ Message,
+ Command,
+}
+
+// TODO
+// MessageSigner, ChatMessageContent, LastSeenMessages
+// fn sign_message() -> MessageSignature {
+// MessageSignature::default()
+// }