diff options
| author | mat <git@matdoes.dev> | 2025-02-01 20:35:57 +0000 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-02-01 20:35:57 +0000 |
| commit | 87c34e1c3355e2b950f3c6f4ae44dcdfb775bbca (patch) | |
| tree | f725697c27f1959a97d48d5ed6e4a25266dcdd6b /azalea-client/src/packet_handling | |
| parent | 4aa5010ea2dec8633be29b0a06c9b2233d7a6522 (diff) | |
| download | azalea-drasl-87c34e1c3355e2b950f3c6f4ae44dcdfb775bbca.tar.xz | |
add failing test_set_health_before_login test
Diffstat (limited to 'azalea-client/src/packet_handling')
| -rw-r--r-- | azalea-client/src/packet_handling/configuration.rs | 10 | ||||
| -rw-r--r-- | azalea-client/src/packet_handling/game.rs | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/azalea-client/src/packet_handling/configuration.rs b/azalea-client/src/packet_handling/configuration.rs index 8eccebf5..9124f6aa 100644 --- a/azalea-client/src/packet_handling/configuration.rs +++ b/azalea-client/src/packet_handling/configuration.rs @@ -14,7 +14,7 @@ use bevy_ecs::prelude::*; use bevy_ecs::system::SystemState; use tracing::{debug, error, warn}; -use crate::client::InConfigurationState; +use crate::client::InConfigState; use crate::disconnect::DisconnectEvent; use crate::local_player::Hunger; use crate::packet_handling::game::KeepAliveEvent; @@ -30,7 +30,7 @@ pub struct ConfigurationEvent { } pub fn send_packet_events( - query: Query<(Entity, &RawConnection), With<InConfigurationState>>, + query: Query<(Entity, &RawConnection), With<InConfigState>>, mut packet_events: ResMut<Events<ConfigurationEvent>>, ) { // we manually clear and send the events at the beginning of each update @@ -110,7 +110,7 @@ pub fn process_packet_events(ecs: &mut World) { let mut raw_conn = query.get_mut(player_entity).unwrap(); raw_conn - .write_packet(ServerboundFinishConfiguration {}) + .write_packet(ServerboundFinishConfiguration) .expect( "we should be in the right state and encoding this packet shouldn't fail", ); @@ -118,7 +118,7 @@ pub fn process_packet_events(ecs: &mut World) { // these components are added now that we're going to be in the Game state ecs.entity_mut(player_entity) - .remove::<InConfigurationState>() + .remove::<InConfigState>() .insert(crate::JoinedClientBundle { physics_state: crate::PhysicsState::default(), inventory: crate::inventory::Inventory::default(), @@ -251,7 +251,7 @@ impl SendConfigurationEvent { pub fn handle_send_packet_event( mut send_packet_events: EventReader<SendConfigurationEvent>, - mut query: Query<(&mut RawConnection, Option<&InConfigurationState>)>, + mut query: Query<(&mut RawConnection, Option<&InConfigState>)>, ) { for event in send_packet_events.read() { if let Ok((raw_conn, in_configuration_state)) = query.get_mut(event.sent_by) { diff --git a/azalea-client/src/packet_handling/game.rs b/azalea-client/src/packet_handling/game.rs index d715d6c6..a7326198 100644 --- a/azalea-client/src/packet_handling/game.rs +++ b/azalea-client/src/packet_handling/game.rs @@ -1470,7 +1470,7 @@ pub fn process_packet_events(ecs: &mut World) { commands .entity(player_entity) - .insert(crate::client::InConfigurationState) + .insert(crate::client::InConfigState) .remove::<crate::JoinedClientBundle>(); system_state.apply(ecs); |
