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authormat <27899617+mat-1@users.noreply.github.com>2025-01-10 16:45:27 -0600
committerGitHub <noreply@github.com>2025-01-10 16:45:27 -0600
commit0d16f01571ec8315f3979eae46981e559ade1cf9 (patch)
treeea43c32a57b0e6a67579d75a134dfbc009d09781 /azalea-client/src/packet_handling
parent615d8f9d2ac56b3244d328587243301da253eafd (diff)
downloadazalea-drasl-0d16f01571ec8315f3979eae46981e559ade1cf9.tar.xz
Fluid physics (#199)
* start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy
Diffstat (limited to 'azalea-client/src/packet_handling')
-rw-r--r--azalea-client/src/packet_handling/game.rs7
1 files changed, 7 insertions, 0 deletions
diff --git a/azalea-client/src/packet_handling/game.rs b/azalea-client/src/packet_handling/game.rs
index d92f2464..0d5a6afe 100644
--- a/azalea-client/src/packet_handling/game.rs
+++ b/azalea-client/src/packet_handling/game.rs
@@ -500,6 +500,9 @@ pub fn process_packet_events(ecs: &mut World) {
**position = new_pos;
}
+ // old_pos is set to the current position when we're teleported
+ physics.set_old_pos(&position);
+
// send the relevant packets
send_packet_events.send(SendPacketEvent::new(
@@ -853,10 +856,14 @@ pub fn process_packet_events(ecs: &mut World) {
if new_pos != **position {
**position = new_pos;
}
+ let position = *position;
let mut look_direction = entity.get_mut::<LookDirection>().unwrap();
if new_look_direction != *look_direction {
*look_direction = new_look_direction;
}
+ // old_pos is set to the current position when we're teleported
+ let mut physics = entity.get_mut::<Physics>().unwrap();
+ physics.set_old_pos(&position);
}),
});