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| author | mat <27899617+mat-1@users.noreply.github.com> | 2023-12-15 11:26:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-15 11:26:40 -0600 |
| commit | a707e2eb82b74994a16083b31fa4576332cf1995 (patch) | |
| tree | db6c2ac94dd73590befd68a9b1b0ef960410b0df /azalea-client/src/mining.rs | |
| parent | 59e140ddd655c7dc6e35109b91286118c51bcc06 (diff) | |
| download | azalea-drasl-a707e2eb82b74994a16083b31fa4576332cf1995.tar.xz | |
Add mining to the pathfinder (#122)
* basic pathfinder mining poc
* mining descending and autotool
* pathfinder mining descending
* pathfinder fixes
* allow disabling pathfinder miner and other fixes
* small optimization to avoid chunk vec iter lookup sometimes
* seeded rng in pathfinder bench
* consistently use f32::INFINITY
this brings performance much closer to how it was before
* astar heuristic optimization from baritone
* add downward_move
* fix downward move execute
* avoid liquids and falling blocks when mining
* fix COST_HEURISTIC
* fix to not path through flowing liquids
* only reset pathfinder timeout while mining if the block is close enough
* cache mining costs of block positions
* fix mine_while_at_start and move PathfinderDebugParticles to its own module
* add ReachBlockPosGoal
in other news: azalea's sin/cos functions were broken this whole time and i never noticed
* clippy and add things that i accidentally didn't commit
* improve wording on doc for azalea::pathfinder
Diffstat (limited to 'azalea-client/src/mining.rs')
| -rw-r--r-- | azalea-client/src/mining.rs | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/azalea-client/src/mining.rs b/azalea-client/src/mining.rs index d1bc169e..d2e66ca8 100644 --- a/azalea-client/src/mining.rs +++ b/azalea-client/src/mining.rs @@ -200,7 +200,20 @@ fn handle_start_mining_block_with_direction_event( .get_block_state(&event.position) .unwrap_or_default(); *sequence_number += 1; - let block_is_solid = !target_block_state.is_air(); + let target_registry_block = azalea_registry::Block::from(target_block_state); + + // we can't break blocks if they don't have a bounding box + + // TODO: So right now azalea doesn't differenciate between different types of + // bounding boxes. See ClipContext::block_shape for more info. Ideally this + // should just call ClipContext::block_shape and check if it's empty. + let block_is_solid = !target_block_state.is_air() + // this is a hack to make sure we can't break water or lava + && !matches!( + target_registry_block, + azalea_registry::Block::Water | azalea_registry::Block::Lava + ); + if block_is_solid && **mine_progress == 0. { // interact with the block (like note block left click) here attack_block_events.send(AttackBlockEvent { |
