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authormat <27899617+mat-1@users.noreply.github.com>2023-12-15 11:26:40 -0600
committerGitHub <noreply@github.com>2023-12-15 11:26:40 -0600
commita707e2eb82b74994a16083b31fa4576332cf1995 (patch)
treedb6c2ac94dd73590befd68a9b1b0ef960410b0df /azalea-client/src/mining.rs
parent59e140ddd655c7dc6e35109b91286118c51bcc06 (diff)
downloadazalea-drasl-a707e2eb82b74994a16083b31fa4576332cf1995.tar.xz
Add mining to the pathfinder (#122)
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
Diffstat (limited to 'azalea-client/src/mining.rs')
-rw-r--r--azalea-client/src/mining.rs15
1 files changed, 14 insertions, 1 deletions
diff --git a/azalea-client/src/mining.rs b/azalea-client/src/mining.rs
index d1bc169e..d2e66ca8 100644
--- a/azalea-client/src/mining.rs
+++ b/azalea-client/src/mining.rs
@@ -200,7 +200,20 @@ fn handle_start_mining_block_with_direction_event(
.get_block_state(&event.position)
.unwrap_or_default();
*sequence_number += 1;
- let block_is_solid = !target_block_state.is_air();
+ let target_registry_block = azalea_registry::Block::from(target_block_state);
+
+ // we can't break blocks if they don't have a bounding box
+
+ // TODO: So right now azalea doesn't differenciate between different types of
+ // bounding boxes. See ClipContext::block_shape for more info. Ideally this
+ // should just call ClipContext::block_shape and check if it's empty.
+ let block_is_solid = !target_block_state.is_air()
+ // this is a hack to make sure we can't break water or lava
+ && !matches!(
+ target_registry_block,
+ azalea_registry::Block::Water | azalea_registry::Block::Lava
+ );
+
if block_is_solid && **mine_progress == 0. {
// interact with the block (like note block left click) here
attack_block_events.send(AttackBlockEvent {