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authormat <27899617+mat-1@users.noreply.github.com>2025-01-10 16:45:27 -0600
committerGitHub <noreply@github.com>2025-01-10 16:45:27 -0600
commit0d16f01571ec8315f3979eae46981e559ade1cf9 (patch)
treeea43c32a57b0e6a67579d75a134dfbc009d09781 /azalea-client/src/mining.rs
parent615d8f9d2ac56b3244d328587243301da253eafd (diff)
downloadazalea-drasl-0d16f01571ec8315f3979eae46981e559ade1cf9.tar.xz
Fluid physics (#199)
* start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy
Diffstat (limited to 'azalea-client/src/mining.rs')
-rw-r--r--azalea-client/src/mining.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/azalea-client/src/mining.rs b/azalea-client/src/mining.rs
index bf5a48ca..ac4c9c0d 100644
--- a/azalea-client/src/mining.rs
+++ b/azalea-client/src/mining.rs
@@ -1,4 +1,4 @@
-use azalea_block::{Block, BlockState, FluidState};
+use azalea_block::{fluid_state::FluidState, Block, BlockState};
use azalea_core::{direction::Direction, game_type::GameMode, position::BlockPos, tick::GameTick};
use azalea_entity::{mining::get_mine_progress, FluidOnEyes, Physics};
use azalea_inventory::ItemStack;