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| author | mat <27899617+mat-1@users.noreply.github.com> | 2023-12-15 11:26:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-15 11:26:40 -0600 |
| commit | a707e2eb82b74994a16083b31fa4576332cf1995 (patch) | |
| tree | db6c2ac94dd73590befd68a9b1b0ef960410b0df /azalea-client/src/interact.rs | |
| parent | 59e140ddd655c7dc6e35109b91286118c51bcc06 (diff) | |
| download | azalea-drasl-a707e2eb82b74994a16083b31fa4576332cf1995.tar.xz | |
Add mining to the pathfinder (#122)
* basic pathfinder mining poc
* mining descending and autotool
* pathfinder mining descending
* pathfinder fixes
* allow disabling pathfinder miner and other fixes
* small optimization to avoid chunk vec iter lookup sometimes
* seeded rng in pathfinder bench
* consistently use f32::INFINITY
this brings performance much closer to how it was before
* astar heuristic optimization from baritone
* add downward_move
* fix downward move execute
* avoid liquids and falling blocks when mining
* fix COST_HEURISTIC
* fix to not path through flowing liquids
* only reset pathfinder timeout while mining if the block is close enough
* cache mining costs of block positions
* fix mine_while_at_start and move PathfinderDebugParticles to its own module
* add ReachBlockPosGoal
in other news: azalea's sin/cos functions were broken this whole time and i never noticed
* clippy and add things that i accidentally didn't commit
* improve wording on doc for azalea::pathfinder
Diffstat (limited to 'azalea-client/src/interact.rs')
| -rw-r--r-- | azalea-client/src/interact.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/azalea-client/src/interact.rs b/azalea-client/src/interact.rs index c8332d20..026e94ca 100644 --- a/azalea-client/src/interact.rs +++ b/azalea-client/src/interact.rs @@ -193,7 +193,7 @@ pub fn update_hit_result_component( }; let instance = instance_lock.read(); - let hit_result = pick(look_direction, &eye_position, &instance, pick_range); + let hit_result = pick(look_direction, &eye_position, &instance.chunks, pick_range); if let Some(mut hit_result_ref) = hit_result_ref { **hit_result_ref = hit_result; } else { @@ -212,13 +212,13 @@ pub fn update_hit_result_component( pub fn pick( look_direction: &LookDirection, eye_position: &Vec3, - instance: &Instance, + chunks: &azalea_world::ChunkStorage, pick_range: f64, ) -> BlockHitResult { let view_vector = view_vector(look_direction); let end_position = eye_position + &(view_vector * pick_range); azalea_physics::clip::clip( - &instance.chunks, + chunks, ClipContext { from: *eye_position, to: end_position, |
