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authormat <27899617+mat-1@users.noreply.github.com>2023-12-15 11:26:40 -0600
committerGitHub <noreply@github.com>2023-12-15 11:26:40 -0600
commita707e2eb82b74994a16083b31fa4576332cf1995 (patch)
treedb6c2ac94dd73590befd68a9b1b0ef960410b0df /azalea-client/src/interact.rs
parent59e140ddd655c7dc6e35109b91286118c51bcc06 (diff)
downloadazalea-drasl-a707e2eb82b74994a16083b31fa4576332cf1995.tar.xz
Add mining to the pathfinder (#122)
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
Diffstat (limited to 'azalea-client/src/interact.rs')
-rw-r--r--azalea-client/src/interact.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/azalea-client/src/interact.rs b/azalea-client/src/interact.rs
index c8332d20..026e94ca 100644
--- a/azalea-client/src/interact.rs
+++ b/azalea-client/src/interact.rs
@@ -193,7 +193,7 @@ pub fn update_hit_result_component(
};
let instance = instance_lock.read();
- let hit_result = pick(look_direction, &eye_position, &instance, pick_range);
+ let hit_result = pick(look_direction, &eye_position, &instance.chunks, pick_range);
if let Some(mut hit_result_ref) = hit_result_ref {
**hit_result_ref = hit_result;
} else {
@@ -212,13 +212,13 @@ pub fn update_hit_result_component(
pub fn pick(
look_direction: &LookDirection,
eye_position: &Vec3,
- instance: &Instance,
+ chunks: &azalea_world::ChunkStorage,
pick_range: f64,
) -> BlockHitResult {
let view_vector = view_vector(look_direction);
let end_position = eye_position + &(view_vector * pick_range);
azalea_physics::clip::clip(
- &instance.chunks,
+ chunks,
ClipContext {
from: *eye_position,
to: end_position,