aboutsummaryrefslogtreecommitdiff
path: root/azalea-client/src/events.rs
diff options
context:
space:
mode:
authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-client/src/events.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-client/src/events.rs')
-rw-r--r--azalea-client/src/events.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/azalea-client/src/events.rs b/azalea-client/src/events.rs
index 61104a4b..fb8afa75 100644
--- a/azalea-client/src/events.rs
+++ b/azalea-client/src/events.rs
@@ -6,7 +6,7 @@ use std::sync::Arc;
use azalea_chat::FormattedText;
use azalea_core::tick::GameTick;
use azalea_protocol::packets::game::{
- clientbound_player_combat_kill_packet::ClientboundPlayerCombatKillPacket, ClientboundGamePacket,
+ c_player_combat_kill::ClientboundPlayerCombatKill, ClientboundGamePacket,
};
use azalea_world::{InstanceName, MinecraftEntityId};
use bevy_app::{App, Plugin, PreUpdate, Update};
@@ -93,7 +93,7 @@ pub enum Event {
/// name, or latency changed).
UpdatePlayer(PlayerInfo),
/// The client player died in-game.
- Death(Option<Arc<ClientboundPlayerCombatKillPacket>>),
+ Death(Option<Arc<ClientboundPlayerCombatKill>>),
/// A `KeepAlive` packet was sent by the server.
KeepAlive(u64),
/// The client disconnected from the server.