diff options
| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-client/src/events.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-client/src/events.rs')
| -rw-r--r-- | azalea-client/src/events.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/azalea-client/src/events.rs b/azalea-client/src/events.rs index 61104a4b..fb8afa75 100644 --- a/azalea-client/src/events.rs +++ b/azalea-client/src/events.rs @@ -6,7 +6,7 @@ use std::sync::Arc; use azalea_chat::FormattedText; use azalea_core::tick::GameTick; use azalea_protocol::packets::game::{ - clientbound_player_combat_kill_packet::ClientboundPlayerCombatKillPacket, ClientboundGamePacket, + c_player_combat_kill::ClientboundPlayerCombatKill, ClientboundGamePacket, }; use azalea_world::{InstanceName, MinecraftEntityId}; use bevy_app::{App, Plugin, PreUpdate, Update}; @@ -93,7 +93,7 @@ pub enum Event { /// name, or latency changed). UpdatePlayer(PlayerInfo), /// The client player died in-game. - Death(Option<Arc<ClientboundPlayerCombatKillPacket>>), + Death(Option<Arc<ClientboundPlayerCombatKill>>), /// A `KeepAlive` packet was sent by the server. KeepAlive(u64), /// The client disconnected from the server. |
