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authormat <github@matdoes.dev>2022-04-30 22:30:50 -0500
committermat <github@matdoes.dev>2022-04-30 22:30:50 -0500
commit0dc6decf7f3a4ea273e0eabccd74815c528ba6bd (patch)
tree8d6e0586afb208feb83f424504cc88bfbadd1c81 /azalea-client/src/connect.rs
parent3c3deb625db1b466b9cb3b123af73333b27b14cc (diff)
downloadazalea-drasl-0dc6decf7f3a4ea273e0eabccd74815c528ba6bd.tar.xz
put something useful in state
Diffstat (limited to 'azalea-client/src/connect.rs')
-rwxr-xr-xazalea-client/src/connect.rs14
1 files changed, 10 insertions, 4 deletions
diff --git a/azalea-client/src/connect.rs b/azalea-client/src/connect.rs
index c8d2b158..7049ab81 100755
--- a/azalea-client/src/connect.rs
+++ b/azalea-client/src/connect.rs
@@ -15,6 +15,8 @@ use std::sync::Arc;
use tokio::sync::mpsc::{self, UnboundedReceiver, UnboundedSender};
use tokio::sync::Mutex;
+use crate::Player;
+
///! Connect to Minecraft servers.
/// Something that can join Minecraft servers.
@@ -22,9 +24,10 @@ pub struct Account {
username: String,
}
+#[derive(Default)]
pub struct ClientState {
// placeholder
- pub health: u16,
+ pub player: Player,
}
/// A player that you can control that is currently in a Minecraft server.
@@ -121,7 +124,7 @@ impl Client {
let client = Client {
event_receiver: rx,
conn: conn.clone(),
- state: Arc::new(Mutex::new(ClientState { health: 20 })),
+ state: Arc::new(Mutex::new(ClientState::default())),
};
// let client = Arc::new(Mutex::new(client));
// let weak_client = Arc::<_>::downgrade(&client);
@@ -161,6 +164,9 @@ impl Client {
match packet {
GamePacket::ClientboundLoginPacket(p) => {
println!("Got login packet {:?}", p);
+
+ state.lock().await.player.entity.id = p.player_id;
+
tx.send(Event::Login).unwrap();
}
GamePacket::ClientboundUpdateViewDistancePacket(p) => {
@@ -212,8 +218,8 @@ impl Client {
GamePacket::ClientboundLightUpdatePacket(p) => {
println!("Got light update packet {:?}", p);
}
- GamePacket::ClientboundAddEntityPacket(p) => {
- println!("Got add entity packet {:?}", p);
+ GamePacket::ClientboundAddMobPacket(p) => {
+ println!("Got add mob packet {:?}", p);
}
}
println!();