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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-06-25 05:09:26 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-25 05:09:26 +0000 |
| commit | 7d3e57763e32ac9cf94180b1c714704cfbc3034d (patch) | |
| tree | 2dcfe72bf09a42f6614f9dc988dc0254162ea0bf /azalea-client/src/client.rs | |
| parent | 69c47eda4c496b13dadd80976bffd2fab7ea5894 (diff) | |
| parent | ca7067e173129f3044ebc8c77634f06da29a086e (diff) | |
| download | azalea-drasl-7d3e57763e32ac9cf94180b1c714704cfbc3034d.tar.xz | |
Merge pull request #10 from mat-1/azalea-entity
azalea-entity
Diffstat (limited to 'azalea-client/src/client.rs')
| -rw-r--r-- | azalea-client/src/client.rs | 673 |
1 files changed, 673 insertions, 0 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs new file mode 100644 index 00000000..dfefe4ad --- /dev/null +++ b/azalea-client/src/client.rs @@ -0,0 +1,673 @@ +use crate::{Account, Player}; +use azalea_auth::game_profile::GameProfile; +use azalea_core::{ChunkPos, EntityPos, PositionDelta, PositionDeltaTrait, ResourceLocation}; +use azalea_entity::Entity; +use azalea_protocol::{ + connect::{GameConnection, HandshakeConnection}, + packets::{ + game::{ + clientbound_player_chat_packet::ClientboundPlayerChatPacket, + clientbound_system_chat_packet::ClientboundSystemChatPacket, + serverbound_accept_teleportation_packet::ServerboundAcceptTeleportationPacket, + serverbound_custom_payload_packet::ServerboundCustomPayloadPacket, + serverbound_keep_alive_packet::ServerboundKeepAlivePacket, + serverbound_move_player_packet_pos_rot::ServerboundMovePlayerPacketPosRot, GamePacket, + }, + handshake::client_intention_packet::ClientIntentionPacket, + login::{ + serverbound_hello_packet::ServerboundHelloPacket, + serverbound_key_packet::{NonceOrSaltSignature, ServerboundKeyPacket}, + LoginPacket, + }, + ConnectionProtocol, PROTOCOL_VERSION, + }, + resolver, ServerAddress, +}; +use azalea_world::World; +use owning_ref::OwningRef; +use std::{ + fmt::Debug, + sync::{Arc, Mutex}, +}; +use tokio::{ + sync::mpsc::{self, UnboundedReceiver, UnboundedSender}, + time::{self, MissedTickBehavior}, +}; + +#[derive(Default)] +pub struct ClientState { + pub player: Player, + pub world: Option<World>, +} + +#[derive(Debug, Clone)] +pub enum Event { + Login, + Chat(ChatPacket), + /// A game tick, happens 20 times per second. + GameTick, +} + +#[derive(Debug, Clone)] +pub enum ChatPacket { + System(ClientboundSystemChatPacket), + Player(Box<ClientboundPlayerChatPacket>), +} + +// impl ChatPacket { +// pub fn message(&self) -> &str { +// match self { +// ChatPacket::System(p) => &p.content, +// ChatPacket::Player(p) => &p.message, +// } +// } +// } + +/// A player that you can control that is currently in a Minecraft server. +pub struct Client { + event_receiver: UnboundedReceiver<Event>, + game_profile: GameProfile, + pub conn: Arc<tokio::sync::Mutex<GameConnection>>, + pub state: Arc<Mutex<ClientState>>, + // game_loop +} + +/// Whether we should ignore errors when decoding packets. +const IGNORE_ERRORS: bool = !cfg!(debug_assertions); + +#[derive(Debug)] +struct HandleError(String); + +impl Client { + /// Connect to a Minecraft server with an account. + pub async fn join(account: &Account, address: &ServerAddress) -> Result<Self, String> { + let resolved_address = resolver::resolve_address(address).await?; + + let mut conn = HandshakeConnection::new(&resolved_address).await?; + + // handshake + conn.write( + ClientIntentionPacket { + protocol_version: PROTOCOL_VERSION, + hostname: address.host.clone(), + port: address.port, + intention: ConnectionProtocol::Login, + } + .get(), + ) + .await; + let mut conn = conn.login(); + + // login + conn.write( + ServerboundHelloPacket { + username: account.username.clone(), + public_key: None, + } + .get(), + ) + .await; + + let (conn, game_profile) = loop { + let packet_result = conn.read().await; + match packet_result { + Ok(packet) => match packet { + LoginPacket::ClientboundHelloPacket(p) => { + println!("Got encryption request"); + let e = azalea_crypto::encrypt(&p.public_key, &p.nonce).unwrap(); + + // TODO: authenticate with the server here (authenticateServer) + + conn.write( + ServerboundKeyPacket { + nonce_or_salt_signature: NonceOrSaltSignature::Nonce( + e.encrypted_nonce, + ), + key_bytes: e.encrypted_public_key, + } + .get(), + ) + .await; + conn.set_encryption_key(e.secret_key); + } + LoginPacket::ClientboundLoginCompressionPacket(p) => { + println!("Got compression request {:?}", p.compression_threshold); + conn.set_compression_threshold(p.compression_threshold); + } + LoginPacket::ClientboundGameProfilePacket(p) => { + println!("Got profile {:?}", p.game_profile); + break (conn.game(), p.game_profile); + } + LoginPacket::ClientboundLoginDisconnectPacket(p) => { + println!("Got disconnect {:?}", p); + } + LoginPacket::ClientboundCustomQueryPacket(p) => { + println!("Got custom query {:?}", p); + } + _ => panic!("Unexpected packet {:?}", packet), + }, + Err(e) => { + panic!("Error: {:?}", e); + } + } + }; + + let conn = Arc::new(tokio::sync::Mutex::new(conn)); + + let (tx, rx) = mpsc::unbounded_channel(); + + // we got the GameConnection, so the server is now connected :) + let client = Client { + game_profile: game_profile.clone(), + event_receiver: rx, + conn: conn.clone(), + state: Arc::new(Mutex::new(ClientState::default())), + }; + + // just start up the game loop and we're ready! + + let game_loop_state = client.state.clone(); + + // if you get an error right here that means you're doing something with locks wrong + // read the error to see where the issue is + // you might be able to just drop the lock or put it in its own scope to fix + tokio::spawn(Self::protocol_loop( + conn.clone(), + tx.clone(), + game_loop_state.clone(), + game_profile.clone(), + )); + tokio::spawn(Self::game_tick_loop(conn, tx, game_loop_state)); + + Ok(client) + } + + async fn protocol_loop( + conn: Arc<tokio::sync::Mutex<GameConnection>>, + tx: UnboundedSender<Event>, + state: Arc<Mutex<ClientState>>, + game_profile: GameProfile, + ) { + loop { + let r = conn.lock().await.read().await; + match r { + Ok(packet) => { + match Self::handle(&packet, &tx, &state, &conn, &game_profile).await { + Ok(_) => {} + Err(e) => { + println!("Error handling packet: {:?}", e); + if IGNORE_ERRORS { + continue; + } else { + panic!("Error handling packet: {:?}", e); + } + } + } + } + Err(e) => { + if IGNORE_ERRORS { + println!("Error: {:?}", e); + if e == "length wider than 21-bit" { + panic!(); + } + } else { + panic!("Error: {:?}", e); + } + } + }; + } + } + + async fn handle( + packet: &GamePacket, + tx: &UnboundedSender<Event>, + state: &Arc<Mutex<ClientState>>, + conn: &Arc<tokio::sync::Mutex<GameConnection>>, + game_profile: &GameProfile, + ) -> Result<(), HandleError> { + match packet { + GamePacket::ClientboundLoginPacket(p) => { + println!("Got login packet {:?}", p); + + { + let mut state_lock = state.lock()?; + + // // write p into login.txt + // std::io::Write::write_all( + // &mut std::fs::File::create("login.txt").unwrap(), + // format!("{:#?}", p).as_bytes(), + // ) + // .unwrap(); + + // TODO: have registry_holder be a struct because this sucks rn + // best way would be to add serde support to azalea-nbt + + let registry_holder = p + .registry_holder + .as_compound() + .expect("Registry holder is not a compound") + .get("") + .expect("No \"\" tag") + .as_compound() + .expect("\"\" tag is not a compound"); + let dimension_types = registry_holder + .get("minecraft:dimension_type") + .expect("No dimension_type tag") + .as_compound() + .expect("dimension_type is not a compound") + .get("value") + .expect("No dimension_type value") + .as_list() + .expect("dimension_type value is not a list"); + let dimension_type = dimension_types + .iter() + .find(|t| { + t.as_compound() + .expect("dimension_type value is not a compound") + .get("name") + .expect("No name tag") + .as_string() + .expect("name is not a string") + == p.dimension_type.to_string() + }) + .unwrap_or_else(|| { + panic!("No dimension_type with name {}", p.dimension_type) + }) + .as_compound() + .unwrap() + .get("element") + .expect("No element tag") + .as_compound() + .expect("element is not a compound"); + let height = (*dimension_type + .get("height") + .expect("No height tag") + .as_int() + .expect("height tag is not an int")) + .try_into() + .expect("height is not a u32"); + let min_y = *dimension_type + .get("min_y") + .expect("No min_y tag") + .as_int() + .expect("min_y tag is not an int"); + + // the 16 here is our render distance + // i'll make this an actual setting later + state_lock.world = Some(World::new(16, height, min_y)); + + let entity = Entity::new(p.player_id, game_profile.uuid, EntityPos::default()); + state_lock + .world + .as_mut() + .expect("World doesn't exist! We should've gotten a login packet by now.") + .add_entity(entity); + + state_lock.player.set_entity_id(p.player_id); + } + + conn.lock() + .await + .write( + ServerboundCustomPayloadPacket { + identifier: ResourceLocation::new("brand").unwrap(), + // they don't have to know :) + data: "vanilla".into(), + } + .get(), + ) + .await; + + tx.send(Event::Login).unwrap(); + } + GamePacket::ClientboundUpdateViewDistancePacket(p) => { + println!("Got view distance packet {:?}", p); + } + GamePacket::ClientboundCustomPayloadPacket(p) => { + println!("Got custom payload packet {:?}", p); + } + GamePacket::ClientboundChangeDifficultyPacket(p) => { + println!("Got difficulty packet {:?}", p); + } + GamePacket::ClientboundDeclareCommandsPacket(_p) => { + println!("Got declare commands packet"); + } + GamePacket::ClientboundPlayerAbilitiesPacket(p) => { + println!("Got player abilities packet {:?}", p); + } + GamePacket::ClientboundSetCarriedItemPacket(p) => { + println!("Got set carried item packet {:?}", p); + } + GamePacket::ClientboundUpdateTagsPacket(_p) => { + println!("Got update tags packet"); + } + GamePacket::ClientboundDisconnectPacket(p) => { + println!("Got disconnect packet {:?}", p); + } + GamePacket::ClientboundUpdateRecipesPacket(_p) => { + println!("Got update recipes packet"); + } + GamePacket::ClientboundEntityEventPacket(_p) => { + // println!("Got entity event packet {:?}", p); + } + GamePacket::ClientboundRecipePacket(_p) => { + println!("Got recipe packet"); + } + GamePacket::ClientboundPlayerPositionPacket(p) => { + // TODO: reply with teleport confirm + println!("Got player position packet {:?}", p); + + let (new_pos, y_rot, x_rot) = { + let mut state_lock = state.lock()?; + let player_entity_id = state_lock.player.entity_id; + let world = state_lock.world.as_mut().unwrap(); + let player_entity = world + .mut_entity_by_id(player_entity_id) + .expect("Player entity doesn't exist"); + let delta_movement = &player_entity.delta; + + let is_x_relative = p.relative_arguments.x; + let is_y_relative = p.relative_arguments.y; + let is_z_relative = p.relative_arguments.z; + + let (delta_x, new_pos_x) = if is_x_relative { + player_entity.old_pos.x += p.x; + (delta_movement.x(), player_entity.pos().x + p.x) + } else { + player_entity.old_pos.x = p.x; + (0.0, p.x) + }; + let (delta_y, new_pos_y) = if is_y_relative { + player_entity.old_pos.y += p.y; + (delta_movement.y(), player_entity.pos().y + p.y) + } else { + player_entity.old_pos.y = p.y; + (0.0, p.y) + }; + let (delta_z, new_pos_z) = if is_z_relative { + player_entity.old_pos.z += p.z; + (delta_movement.z(), player_entity.pos().z + p.z) + } else { + player_entity.old_pos.z = p.z; + (0.0, p.z) + }; + + let mut y_rot = p.y_rot; + let mut x_rot = p.x_rot; + if p.relative_arguments.x_rot { + y_rot += player_entity.x_rot; + } + if p.relative_arguments.y_rot { + x_rot += player_entity.y_rot; + } + + player_entity.delta = PositionDelta { + xa: delta_x, + ya: delta_y, + za: delta_z, + }; + player_entity.set_rotation(y_rot, x_rot); + // TODO: minecraft sets "xo", "yo", and "zo" here but idk what that means + // so investigate that ig + let new_pos = EntityPos { + x: new_pos_x, + y: new_pos_y, + z: new_pos_z, + }; + world + .move_entity(player_entity_id, new_pos) + .expect("The player entity should always exist"); + + (new_pos, y_rot, x_rot) + }; + + let mut conn_lock = conn.lock().await; + conn_lock + .write(ServerboundAcceptTeleportationPacket { id: p.id }.get()) + .await; + conn_lock + .write( + ServerboundMovePlayerPacketPosRot { + x: new_pos.x, + y: new_pos.y, + z: new_pos.z, + y_rot, + x_rot, + // this is always false + on_ground: false, + } + .get(), + ) + .await; + } + GamePacket::ClientboundPlayerInfoPacket(p) => { + println!("Got player info packet {:?}", p); + } + GamePacket::ClientboundSetChunkCacheCenterPacket(p) => { + println!("Got chunk cache center packet {:?}", p); + state + .lock()? + .world + .as_mut() + .unwrap() + .update_view_center(&ChunkPos::new(p.x, p.z)); + } + GamePacket::ClientboundLevelChunkWithLightPacket(p) => { + println!("Got chunk with light packet {} {}", p.x, p.z); + let pos = ChunkPos::new(p.x, p.z); + // let chunk = Chunk::read_with_world_height(&mut p.chunk_data); + // println("chunk {:?}") + state + .lock()? + .world + .as_mut() + .expect("World doesn't exist! We should've gotten a login packet by now.") + .replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice()) + .unwrap(); + } + GamePacket::ClientboundLightUpdatePacket(p) => { + println!("Got light update packet {:?}", p); + } + GamePacket::ClientboundAddEntityPacket(p) => { + println!("Got add entity packet {:?}", p); + let entity = Entity::from(p); + state + .lock()? + .world + .as_mut() + .expect("World doesn't exist! We should've gotten a login packet by now.") + .add_entity(entity); + } + GamePacket::ClientboundSetEntityDataPacket(_p) => { + // println!("Got set entity data packet {:?}", p); + } + GamePacket::ClientboundUpdateAttributesPacket(_p) => { + // println!("Got update attributes packet {:?}", p); + } + GamePacket::ClientboundEntityVelocityPacket(_p) => { + // println!("Got entity velocity packet {:?}", p); + } + GamePacket::ClientboundSetEntityLinkPacket(p) => { + println!("Got set entity link packet {:?}", p); + } + GamePacket::ClientboundAddPlayerPacket(p) => { + println!("Got add player packet {:?}", p); + let entity = Entity::from(p); + state + .lock()? + .world + .as_mut() + .expect("World doesn't exist! We should've gotten a login packet by now.") + .add_entity(entity); + } + GamePacket::ClientboundInitializeBorderPacket(p) => { + println!("Got initialize border packet {:?}", p); + } + GamePacket::ClientboundSetTimePacket(p) => { + println!("Got set time packet {:?}", p); + } + GamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => { + println!("Got set default spawn position packet {:?}", p); + } + GamePacket::ClientboundContainerSetContentPacket(p) => { + println!("Got container set content packet {:?}", p); + } + GamePacket::ClientboundSetHealthPacket(p) => { + println!("Got set health packet {:?}", p); + } + GamePacket::ClientboundSetExperiencePacket(p) => { + println!("Got set experience packet {:?}", p); + } + GamePacket::ClientboundTeleportEntityPacket(p) => { + let mut state_lock = state.lock()?; + let world = state_lock.world.as_mut().unwrap(); + + world.move_entity( + p.id, + EntityPos { + x: p.x, + y: p.y, + z: p.z, + }, + )?; + } + GamePacket::ClientboundUpdateAdvancementsPacket(p) => { + println!("Got update advancements packet {:?}", p); + } + GamePacket::ClientboundRotateHeadPacket(_p) => { + // println!("Got rotate head packet {:?}", p); + } + GamePacket::ClientboundMoveEntityPosPacket(p) => { + let mut state_lock = state.lock()?; + let world = state_lock.world.as_mut().unwrap(); + + world.move_entity_with_delta(p.entity_id, &p.delta)?; + } + GamePacket::ClientboundMoveEntityPosRotPacket(p) => { + let mut state_lock = state.lock()?; + let world = state_lock.world.as_mut().unwrap(); + + world.move_entity_with_delta(p.entity_id, &p.delta)?; + } + GamePacket::ClientboundMoveEntityRotPacket(p) => { + println!("Got move entity rot packet {:?}", p); + } + GamePacket::ClientboundKeepAlivePacket(p) => { + println!("Got keep alive packet {:?}", p); + conn.lock() + .await + .write(ServerboundKeepAlivePacket { id: p.id }.get()) + .await; + } + GamePacket::ClientboundRemoveEntitiesPacket(p) => { + println!("Got remove entities packet {:?}", p); + } + GamePacket::ClientboundPlayerChatPacket(p) => { + println!("Got player chat packet {:?}", p); + tx.send(Event::Chat(ChatPacket::Player(Box::new(p.clone())))) + .unwrap(); + } + GamePacket::ClientboundSystemChatPacket(p) => { + println!("Got system chat packet {:?}", p); + tx.send(Event::Chat(ChatPacket::System(p.clone()))).unwrap(); + } + GamePacket::ClientboundSoundPacket(p) => { + println!("Got sound packet {:?}", p); + } + GamePacket::ClientboundLevelEventPacket(p) => { + println!("Got level event packet {:?}", p); + } + GamePacket::ClientboundBlockUpdatePacket(p) => { + println!("Got block update packet {:?}", p); + // TODO: update world + } + GamePacket::ClientboundAnimatePacket(p) => { + println!("Got animate packet {:?}", p); + } + GamePacket::ClientboundSectionBlocksUpdatePacket(p) => { + println!("Got section blocks update packet {:?}", p); + // TODO: update world + } + GamePacket::ClientboundGameEventPacket(p) => { + println!("Got game event packet {:?}", p); + } + GamePacket::ClientboundLevelParticlesPacket(p) => { + println!("Got level particles packet {:?}", p); + } + GamePacket::ClientboundServerDataPacket(p) => { + println!("Got server data packet {:?}", p); + } + GamePacket::ClientboundSetEquipmentPacket(p) => { + println!("Got set equipment packet {:?}", p); + } + GamePacket::ClientboundUpdateMobEffectPacket(p) => { + println!("Got update mob effect packet {:?}", p); + } + _ => panic!("Unexpected packet {:?}", packet), + } + + Ok(()) + } + + pub async fn next(&mut self) -> Option<Event> { + self.event_receiver.recv().await + } + + /// Runs game_tick every 50 milliseconds. + async fn game_tick_loop( + conn: Arc<tokio::sync::Mutex<GameConnection>>, + tx: UnboundedSender<Event>, + state: Arc<Mutex<ClientState>>, + ) { + let mut game_tick_interval = time::interval(time::Duration::from_millis(50)); + // TODO: Minecraft bursts up to 10 ticks and then skips, we should too + game_tick_interval.set_missed_tick_behavior(time::MissedTickBehavior::Burst); + loop { + game_tick_interval.tick().await; + Self::game_tick(&conn, &tx, &state).await; + } + } + + /// Runs every 50 milliseconds. + async fn game_tick( + conn: &Arc<tokio::sync::Mutex<GameConnection>>, + tx: &UnboundedSender<Event>, + state: &Arc<Mutex<ClientState>>, + ) { + if state.lock().unwrap().world.is_none() { + return; + } + tx.send(Event::GameTick).unwrap(); + } + + /// Gets the `World` the client is in. + /// + /// This is basically a shortcut for `client.state.lock().unwrap().world.as_ref().unwrap()`. + /// If the client hasn't received a login packet yet, this will panic. + pub fn world(&self) -> OwningRef<std::sync::MutexGuard<ClientState>, World> { + let state_lock: std::sync::MutexGuard<ClientState> = self.state.lock().unwrap(); + let state_lock_ref = OwningRef::new(state_lock); + state_lock_ref.map(|state| state.world.as_ref().expect("World doesn't exist!")) + } + + /// Gets the `Player` struct for our player. + /// + /// This is basically a shortcut for `client.state.lock().unwrap().player`. + pub fn player(&self) -> OwningRef<std::sync::MutexGuard<ClientState>, Player> { + let state_lock: std::sync::MutexGuard<ClientState> = self.state.lock().unwrap(); + let state_lock_ref = OwningRef::new(state_lock); + state_lock_ref.map(|state| &state.player) + } +} + +impl<T> From<std::sync::PoisonError<T>> for HandleError { + fn from(e: std::sync::PoisonError<T>) -> Self { + HandleError(e.to_string()) + } +} + +impl From<String> for HandleError { + fn from(e: String) -> Self { + HandleError(e) + } +} |
