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authormat <27899617+mat-1@users.noreply.github.com>2026-01-01 22:28:53 -0600
committerGitHub <noreply@github.com>2026-01-01 22:28:53 -0600
commit1ca1f1d9e27aeea3adaf359570f2e211e0a9af74 (patch)
treedd35bb9bff67f0622a6410c99b5bd1678c9c8299 /azalea-client/src/account
parent7b84235a9be5bdc7c05873467ad8310b57448d79 (diff)
downloadazalea-drasl-1ca1f1d9e27aeea3adaf359570f2e211e0a9af74.tar.xz
Extensible Account (#301)
* refactor Account * clean up implementation and docs * add AccountTrait::join * update changelog * update example
Diffstat (limited to 'azalea-client/src/account')
-rw-r--r--azalea-client/src/account/microsoft.rs279
-rw-r--r--azalea-client/src/account/mod.rs152
-rw-r--r--azalea-client/src/account/offline.rs37
3 files changed, 468 insertions, 0 deletions
diff --git a/azalea-client/src/account/microsoft.rs b/azalea-client/src/account/microsoft.rs
new file mode 100644
index 00000000..22228eb9
--- /dev/null
+++ b/azalea-client/src/account/microsoft.rs
@@ -0,0 +1,279 @@
+use azalea_auth::{
+ AccessTokenResponse,
+ certs::Certificates,
+ sessionserver::{self, ClientSessionServerError, SessionServerJoinOpts},
+};
+use parking_lot::Mutex;
+use uuid::Uuid;
+
+use crate::account::{Account, AccountTrait, BoxFuture};
+
+/// A type of account that authenticates with Microsoft using Azalea's cache.
+///
+/// This type is not intended to be used directly by the user. To actually make
+/// an account that authenticates with Microsoft, see [`Account::microsoft`].
+#[derive(Debug)]
+pub struct MicrosoftAccount {
+ cache_key: String,
+
+ username: String,
+ uuid: Uuid,
+
+ access_token: Mutex<String>,
+ certs: Mutex<Option<Certificates>>,
+}
+impl MicrosoftAccount {
+ // deliberately private, use `Account::microsoft` or
+ // `Account::microsoft_with_custom_client_id_and_scope` instead.
+ async fn new(
+ cache_key: &str,
+ client_id: Option<&str>,
+ scope: Option<&str>,
+ ) -> Result<Self, azalea_auth::AuthError> {
+ let minecraft_dir = minecraft_folder_path::minecraft_dir().unwrap_or_else(|| {
+ panic!(
+ "No {} environment variable found",
+ minecraft_folder_path::home_env_var()
+ )
+ });
+ let auth_result = azalea_auth::auth(
+ cache_key,
+ azalea_auth::AuthOpts {
+ cache_file: Some(minecraft_dir.join("azalea-auth.json")),
+ client_id,
+ scope,
+ ..Default::default()
+ },
+ )
+ .await?;
+
+ Ok(Self {
+ cache_key: cache_key.to_owned(),
+ username: auth_result.profile.name,
+ uuid: auth_result.profile.id,
+ access_token: Mutex::new(auth_result.access_token),
+ certs: Mutex::new(None),
+ })
+ }
+}
+impl AccountTrait for MicrosoftAccount {
+ fn username(&self) -> &str {
+ &self.username
+ }
+ fn uuid(&self) -> Uuid {
+ self.uuid
+ }
+ fn access_token(&self) -> Option<String> {
+ Some(self.access_token.lock().to_owned())
+ }
+ fn certs(&self) -> Option<azalea_auth::certs::Certificates> {
+ self.certs.lock().as_ref().cloned()
+ }
+ fn set_certs(&self, certs: azalea_auth::certs::Certificates) {
+ *self.certs.lock() = Some(certs);
+ }
+ fn refresh(&self) -> BoxFuture<'_, Result<(), azalea_auth::AuthError>> {
+ Box::pin(async {
+ let new_account = MicrosoftAccount::new(&self.cache_key, None, None).await?;
+ let new_access_token = new_account.access_token().unwrap();
+ *self.access_token.lock() = new_access_token;
+ Ok(())
+ })
+ }
+ fn join<'a>(
+ &'a self,
+ public_key: &'a [u8],
+ private_key: &'a [u8; 16],
+ server_id: &'a str,
+ proxy: Option<reqwest::Proxy>,
+ ) -> BoxFuture<'a, Result<(), ClientSessionServerError>> {
+ Box::pin(async move {
+ let access_token = self.access_token.lock().clone();
+ sessionserver::join(SessionServerJoinOpts {
+ access_token: &access_token,
+ public_key: public_key,
+ private_key: private_key,
+ uuid: &self.uuid(),
+ server_id: &server_id,
+ proxy,
+ })
+ .await
+ })
+ }
+}
+
+/// A type of account that authenticates using a Microsoft access token that the
+/// user directly passes.
+///
+/// This does not use Azalea's account cache.
+///
+/// This type is not intended to be used directly by the user. To actually make
+/// an account that authenticates with Microsoft like this, see
+/// [`Account::with_microsoft_access_token`].
+#[derive(Debug)]
+pub struct MicrosoftWithAccessTokenAccount {
+ msa: Mutex<azalea_auth::cache::ExpiringValue<AccessTokenResponse>>,
+
+ username: String,
+ uuid: Uuid,
+
+ access_token: Mutex<String>,
+ certs: Mutex<Option<Certificates>>,
+}
+impl MicrosoftWithAccessTokenAccount {
+ async fn new(
+ msa: azalea_auth::cache::ExpiringValue<AccessTokenResponse>,
+ client_id: Option<&str>,
+ scope: Option<&str>,
+ ) -> Result<Self, azalea_auth::AuthError> {
+ let client = reqwest::Client::new();
+
+ let mut msa = msa.clone();
+
+ if msa.is_expired() {
+ use tracing::trace;
+
+ trace!("refreshing Microsoft auth token");
+ msa = azalea_auth::refresh_ms_auth_token(
+ &client,
+ &msa.data.refresh_token,
+ client_id,
+ scope,
+ )
+ .await?;
+ }
+
+ let msa_token = &msa.data.access_token;
+ let res = azalea_auth::get_minecraft_token(&client, msa_token).await?;
+ let profile = azalea_auth::get_profile(&client, &res.minecraft_access_token).await?;
+
+ Ok(Self {
+ username: profile.name,
+ access_token: Mutex::new(res.minecraft_access_token),
+ uuid: profile.id,
+ msa: Mutex::new(msa),
+ certs: Mutex::new(None),
+ })
+ }
+}
+impl AccountTrait for MicrosoftWithAccessTokenAccount {
+ fn username(&self) -> &str {
+ &self.username
+ }
+ fn uuid(&self) -> Uuid {
+ self.uuid
+ }
+ fn access_token(&self) -> Option<String> {
+ Some(self.access_token.lock().to_owned())
+ }
+ fn certs(&self) -> Option<azalea_auth::certs::Certificates> {
+ self.certs.lock().as_ref().cloned()
+ }
+ fn set_certs(&self, certs: azalea_auth::certs::Certificates) {
+ *self.certs.lock() = Some(certs);
+ }
+ fn refresh(&self) -> BoxFuture<'_, Result<(), azalea_auth::AuthError>> {
+ Box::pin(async {
+ let msa_value = self.msa.lock().clone();
+ let new_account = MicrosoftWithAccessTokenAccount::new(msa_value, None, None).await?;
+
+ let new_access_token = new_account.access_token().unwrap();
+
+ *self.access_token.lock() = new_access_token;
+ *self.msa.lock() = new_account.msa.lock().clone();
+
+ Ok(())
+ })
+ }
+ fn join<'a>(
+ &'a self,
+ public_key: &'a [u8],
+ private_key: &'a [u8; 16],
+ server_id: &'a str,
+ proxy: Option<reqwest::Proxy>,
+ ) -> BoxFuture<'a, Result<(), ClientSessionServerError>> {
+ Box::pin(async move {
+ let access_token = self.access_token.lock().clone();
+ sessionserver::join(SessionServerJoinOpts {
+ access_token: &access_token,
+ public_key: public_key,
+ private_key: private_key,
+ uuid: &self.uuid(),
+ server_id: &server_id,
+ proxy,
+ })
+ .await
+ })
+ }
+}
+
+impl Account {
+ /// This will create an online-mode account by authenticating with
+ /// Microsoft's servers.
+ ///
+ /// The cache key is used for avoiding having to log in every time. This is
+ /// typically set to the account email, but it can be any string.
+ #[cfg(feature = "online-mode")]
+ pub async fn microsoft(cache_key: &str) -> Result<Self, azalea_auth::AuthError> {
+ Self::microsoft_with_custom_client_id_and_scope(cache_key, None, None).await
+ }
+
+ /// Similar to [`Account::microsoft`] but you can use your own `client_id`
+ /// and `scope`.
+ ///
+ /// Pass `None` if you want to use default ones.
+ #[cfg(feature = "online-mode")]
+ pub async fn microsoft_with_custom_client_id_and_scope(
+ cache_key: &str,
+ client_id: Option<&str>,
+ scope: Option<&str>,
+ ) -> Result<Self, azalea_auth::AuthError> {
+ MicrosoftAccount::new(cache_key, client_id, scope)
+ .await
+ .map(Account::from)
+ }
+
+ /// This will create an online-mode account through
+ /// [`azalea_auth::get_minecraft_token`] so you can have more control over
+ /// the authentication process (like doing your own caching or
+ /// displaying the Microsoft user code to the user in a different way).
+ ///
+ /// This will refresh the given token if it's expired.
+ ///
+ /// ```
+ /// # use azalea_client::Account;
+ /// # async fn example() -> Result<(), Box<dyn std::error::Error>> {
+ /// let client = reqwest::Client::new();
+ ///
+ /// let res = azalea_auth::get_ms_link_code(&client, None, None).await?;
+ /// // Or, `azalea_auth::get_ms_link_code(&client, Some(client_id), None).await?`
+ /// // if you want to use your own client_id
+ /// println!(
+ /// "Go to {} and enter the code {}",
+ /// res.verification_uri, res.user_code
+ /// );
+ /// let msa = azalea_auth::get_ms_auth_token(&client, res, None).await?;
+ /// Account::with_microsoft_access_token(msa).await?;
+ /// # Ok(())
+ /// # }
+ /// ```
+ #[cfg(feature = "online-mode")]
+ pub async fn with_microsoft_access_token(
+ msa: azalea_auth::cache::ExpiringValue<AccessTokenResponse>,
+ ) -> Result<Self, azalea_auth::AuthError> {
+ Self::with_microsoft_access_token_and_custom_client_id_and_scope(msa, None, None).await
+ }
+
+ /// Similar to [`Account::with_microsoft_access_token`] but you can use
+ /// custom `client_id` and `scope`.
+ #[cfg(feature = "online-mode")]
+ pub async fn with_microsoft_access_token_and_custom_client_id_and_scope(
+ msa: azalea_auth::cache::ExpiringValue<AccessTokenResponse>,
+ client_id: Option<&str>,
+ scope: Option<&str>,
+ ) -> Result<Self, azalea_auth::AuthError> {
+ MicrosoftWithAccessTokenAccount::new(msa, client_id, scope)
+ .await
+ .map(Account::from)
+ }
+}
diff --git a/azalea-client/src/account/mod.rs b/azalea-client/src/account/mod.rs
new file mode 100644
index 00000000..22a099d1
--- /dev/null
+++ b/azalea-client/src/account/mod.rs
@@ -0,0 +1,152 @@
+//! Connect to Minecraft servers.
+
+#[cfg(feature = "online-mode")]
+pub mod microsoft;
+pub mod offline;
+
+use std::{fmt::Debug, ops::Deref, pin::Pin, sync::Arc};
+
+#[cfg(feature = "online-mode")]
+use azalea_auth::sessionserver::ClientSessionServerError;
+use bevy_ecs::component::Component;
+use uuid::Uuid;
+
+/// Something that can join Minecraft servers.
+///
+/// By default, Azalea only supports either authentication with Microsoft
+/// (online-mode), or no authentication at all (offline-mode). If you'd like to
+/// do authentication in some other way, consider looking at [`AccountTrait`].
+///
+/// To join a server using this account, you can either use
+/// [`StartJoinServerEvent`] or `azalea::ClientBuilder`.
+///
+/// Note that `Account` is also an ECS component that's present on our client
+/// entities.
+///
+/// # Examples
+///
+/// ```rust,no_run
+/// # use azalea_client::Account;
+/// #
+/// # #[tokio::main]
+/// # async fn main() {
+/// let account = Account::microsoft("example@example.com").await;
+/// // or Account::offline("example");
+/// # }
+/// ```
+///
+/// [`StartJoinServerEvent`]: crate::join::StartJoinServerEvent
+/// [`azalea::ClientBuilder`]: https://docs.rs/azalea/latest/azalea/struct.ClientBuilder.html
+#[derive(Clone, Component, Debug)]
+pub struct Account(Arc<dyn AccountTrait>);
+
+impl Account {
+ #[deprecated = "moved to `uuid()`."]
+ pub fn uuid_or_offline(&self) -> Uuid {
+ self.uuid()
+ }
+}
+
+pub(crate) type BoxFuture<'a, T> = Pin<Box<dyn Future<Output = T> + Send + 'a>>;
+
+/// A trait that all types of accounts implement.
+///
+/// This can be used, for example, to join servers with a custom authentication
+/// server.
+///
+/// Anything that implements [`AccountTrait`] can be converted to an [`Account`]
+/// with `.into()`.
+///
+/// Consider reading the source code of
+/// [`MicrosoftAccount`](microsoft::MicrosoftAccount) for an example of how to
+/// implement this.
+pub trait AccountTrait: Send + Sync + Debug {
+ /// Returns the Minecraft username of the account.
+ fn username(&self) -> &str;
+ /// Returns the unique identifier for this player.
+ ///
+ /// For offline-mode accounts, this UUID is generated by calling
+ /// [`azalea_crypto::offline::generate_uuid`].
+ fn uuid(&self) -> Uuid;
+
+ /// The access token for authentication.
+ ///
+ /// You can obtain one of these manually from `azalea-auth`.
+ fn access_token(&self) -> Option<String>;
+
+ /// Refreshes the access token for this account.
+ #[cfg(feature = "online-mode")]
+ fn refresh(&self) -> BoxFuture<'_, Result<(), azalea_auth::AuthError>> {
+ Box::pin(async { Ok(()) })
+ }
+ /// Refreshes the access token for this account.
+ ///
+ /// The `online-mode` feature is disabled, so this won't do anything.
+ #[cfg(not(feature = "online-mode"))]
+ fn refresh(&self) -> BoxFuture<Result<(), ()>> {
+ Box::pin(async { Ok(()) })
+ }
+
+ #[cfg(feature = "online-mode")]
+ fn certs(&self) -> Option<azalea_auth::certs::Certificates> {
+ None
+ }
+ /// Override the chat signing certificates for this account.
+ ///
+ /// You can get the certificates needed for this from
+ /// [`azalea_auth::certs::fetch_certificates`]. You typically don't need to
+ /// call this yourself, as Azalea will do it for you.
+ ///
+ /// For accounts that don't support signing (i.e. offline-mode), this won't
+ /// do anything.
+ #[cfg(feature = "online-mode")]
+ fn set_certs(&self, certs: azalea_auth::certs::Certificates) {
+ let _ = certs;
+ }
+
+ /// Typically used to tell Mojang's sessionserver that we are going to join
+ /// a server.
+ ///
+ /// This must be implemented for accounts that can join online-mode servers.
+ ///
+ /// This function is called internally by Azalea when the account tries to
+ /// join a server, but only if [`AccountTrait::access_token`] is `Some`.
+ #[cfg(feature = "online-mode")]
+ fn join<'a>(
+ &'a self,
+ public_key: &'a [u8],
+ private_key: &'a [u8; 16],
+ server_id: &'a str,
+ proxy: Option<reqwest::Proxy>,
+ ) -> BoxFuture<'a, Result<(), ClientSessionServerError>> {
+ let _ = (public_key, private_key, server_id, proxy);
+ Box::pin(async { Ok(()) })
+ }
+ /// Typically used to tell Mojang's sessionserver that we are going to join
+ /// a server.
+ ///
+ /// The `online-mode` feature is disabled, so this won't do anything.
+ #[cfg(not(feature = "online-mode"))]
+ fn join(
+ &self,
+ public_key: &[u8],
+ private_key: &[u8; 16],
+ server_id: &str,
+ proxy: Option<reqwest::Proxy>,
+ ) -> BoxFuture<Result<(), ()>> {
+ let _ = (public_key, private_key, server_id, proxy);
+ Box::pin(async { Ok(()) })
+ }
+}
+impl<T: AccountTrait + 'static> From<T> for Account {
+ fn from(value: T) -> Self {
+ Account(Arc::new(value))
+ }
+}
+impl Deref for Account {
+ type Target = dyn AccountTrait;
+
+ fn deref(&self) -> &Self::Target {
+ &*self.0
+ }
+}
diff --git a/azalea-client/src/account/offline.rs b/azalea-client/src/account/offline.rs
new file mode 100644
index 00000000..f0ee49bd
--- /dev/null
+++ b/azalea-client/src/account/offline.rs
@@ -0,0 +1,37 @@
+use uuid::Uuid;
+
+use crate::account::{Account, AccountTrait};
+
+/// A type of account that does not perform any authentication and cannot join
+/// online-mode servers.
+///
+/// This type is not intended to be used directly by the user. To actually make
+/// an offline-mode account, see [`Account::offline`].
+#[derive(Debug)]
+pub struct OfflineAccount {
+ username: String,
+}
+impl AccountTrait for OfflineAccount {
+ fn username(&self) -> &str {
+ &self.username
+ }
+ fn uuid(&self) -> Uuid {
+ azalea_crypto::offline::generate_uuid(&self.username)
+ }
+ fn access_token(&self) -> Option<String> {
+ None
+ }
+}
+
+impl Account {
+ /// An offline account does not authenticate with Microsoft's servers, and
+ /// as such can only join offline mode servers.
+ ///
+ /// This is useful for testing in LAN worlds.
+ pub fn offline(username: &str) -> Self {
+ OfflineAccount {
+ username: username.to_owned(),
+ }
+ .into()
+ }
+}