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| author | mat <github@matdoes.dev> | 2021-12-15 23:10:55 -0600 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2021-12-15 23:10:55 -0600 |
| commit | 9642558f8f8d983a7087f15d68be8cf07a85f0c2 (patch) | |
| tree | 5f0a967f005cd5db510a13ab290c8ad6669b25aa /azalea-chat/src/text_component.rs | |
| parent | 72aefe871ca4983431b1a0b707b472e73ffea836 (diff) | |
| download | azalea-drasl-9642558f8f8d983a7087f15d68be8cf07a85f0c2.tar.xz | |
azalea
Diffstat (limited to 'azalea-chat/src/text_component.rs')
| -rw-r--r-- | azalea-chat/src/text_component.rs | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/azalea-chat/src/text_component.rs b/azalea-chat/src/text_component.rs new file mode 100644 index 00000000..6c43f8b7 --- /dev/null +++ b/azalea-chat/src/text_component.rs @@ -0,0 +1,122 @@ +use std::fmt; + +use crate::{base_component::BaseComponent, component::Component, style::ChatFormatting}; + +#[derive(Clone, Debug)] +pub struct TextComponent { + pub base: BaseComponent, + pub text: String, +} + +const LEGACY_FORMATTING_CODE_SYMBOL: char = '§'; + +/// Convert a legacy color code string into a Component +/// Technically in Minecraft this is done when displaying the text, but AFAIK it's the same as just doing it in TextComponent +pub fn legacy_color_code_to_text_component(legacy_color_code: &str) -> TextComponent { + let mut components: Vec<TextComponent> = Vec::with_capacity(1); + // iterate over legacy_color_code, if it starts with LEGACY_COLOR_CODE_SYMBOL then read the next character and get the style from that + // otherwise, add the character to the text + + // we don't use a normal for loop since we need to be able to skip after reading the formatter code symbol + let mut i = 0; + while i < legacy_color_code.chars().count() { + if legacy_color_code.chars().nth(i).unwrap() == LEGACY_FORMATTING_CODE_SYMBOL { + let formatting_code = legacy_color_code.chars().nth(i + 1).unwrap(); + if let Ok(formatter) = ChatFormatting::from_code(formatting_code) { + if components.is_empty() || !components.last().unwrap().text.is_empty() { + components.push(TextComponent::new("".to_string())); + } + + let style = &mut components.last_mut().unwrap().base.style; + // if the formatter is a reset, then we need to reset the style to the default + style.apply_formatting(formatter); + } + i += 1; + } else { + if components.is_empty() { + components.push(TextComponent::new("".to_string())); + } + components + .last_mut() + .unwrap() + .text + .push(legacy_color_code.chars().nth(i).unwrap()); + }; + i += 1; + } + + // create the final component by using the first one as the base, and then adding the rest as siblings + let mut final_component = components.remove(0); + for component in components { + final_component.base.siblings.push(component.get()); + } + + final_component +} + +impl<'a> TextComponent { + pub fn new(text: String) -> Self { + // if it contains a LEGACY_FORMATTING_CODE_SYMBOL, format it + if text.contains(LEGACY_FORMATTING_CODE_SYMBOL) { + legacy_color_code_to_text_component(&text) + } else { + Self { + base: BaseComponent::new(), + text, + } + } + } + + fn get(self) -> Component { + Component::Text(self) + } +} + +impl fmt::Display for TextComponent { + fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { + write!(f, "{}", self.text.clone()) + } +} + +#[cfg(test)] +mod tests { + use crate::style::Ansi; + + use super::*; + + #[test] + fn test_hypixel_motd() { + let component = + TextComponent::new("§aHypixel Network §c[1.8-1.18]\n§b§lHAPPY HOLIDAYS".to_string()) + .get(); + assert_eq!( + component.to_ansi(None), + format!( + "{GREEN}Hypixel Network {RED}[1.8-1.18]\n{BOLD}{AQUA}HAPPY HOLIDAYS{RESET}", + GREEN = Ansi::rgb(ChatFormatting::GREEN.color.unwrap()), + RED = Ansi::rgb(ChatFormatting::RED.color.unwrap()), + AQUA = Ansi::rgb(ChatFormatting::AQUA.color.unwrap()), + BOLD = Ansi::BOLD, + RESET = Ansi::RESET + ) + ); + } + + #[test] + fn test_legacy_color_code_to_component() { + let component = TextComponent::new("§lHello §r§1w§2o§3r§4l§5d".to_string()).get(); + assert_eq!( + component.to_ansi(None), + format!( + "{BOLD}Hello {RESET}{DARK_BLUE}w{DARK_GREEN}o{DARK_AQUA}r{DARK_RED}l{DARK_PURPLE}d{RESET}", + BOLD = Ansi::BOLD, + RESET = Ansi::RESET, + DARK_BLUE = Ansi::rgb(ChatFormatting::DARK_BLUE.color.unwrap()), + DARK_GREEN = Ansi::rgb(ChatFormatting::DARK_GREEN.color.unwrap()), + DARK_AQUA = Ansi::rgb(ChatFormatting::DARK_AQUA.color.unwrap()), + DARK_RED = Ansi::rgb(ChatFormatting::DARK_RED.color.unwrap()), + DARK_PURPLE = Ansi::rgb(ChatFormatting::DARK_PURPLE.color.unwrap()) + ) + ); + } +} |
