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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-04-23 10:34:50 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-23 10:34:50 -0500 |
| commit | 1d80f531b74bc3b31023753acb81b35efcdadd73 (patch) | |
| tree | 675635c7c41fbb456e3e0dd7b9f09c7211d356f0 /azalea-block/src | |
| parent | 0ddad8bd9c7c0e8846aec8bc90c95416418c9a63 (diff) | |
| download | azalea-drasl-1d80f531b74bc3b31023753acb81b35efcdadd73.tar.xz | |
1.20.5 (#127)
* 23w51b
* make recalculate_near_end_of_path public
so other plugins can do .after(recalculate_near_end_of_path)
* update to 24w03a i think
* start implementing 24w13a
* registries work (but a lot of packets are still broken)
* fix recipes and commands packets
* i love codecs :D i am not going insane :D mojang's java is very readable :D
* item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow
* update to 1.20.5-pre3
* fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone)
* 1.20.5-rc1
* fix failing tests
* 1.20.5
Diffstat (limited to 'azalea-block/src')
| -rwxr-xr-x | azalea-block/src/generated.rs | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/azalea-block/src/generated.rs b/azalea-block/src/generated.rs index 5267c9a1..0ce5ad62 100755 --- a/azalea-block/src/generated.rs +++ b/azalea-block/src/generated.rs @@ -1917,7 +1917,8 @@ make_block_states! { }, "cracked" => Cracked(bool), "crafting" => Crafting(bool), - "trial_spawner_state" => State { + "ominous" => Ominous(bool), + "trial_spawner_state" => TrialSpawnerState { Inactive, WaitingForPlayers, Active, @@ -1925,6 +1926,12 @@ make_block_states! { EjectingReward, Cooldown, }, + "vault_state" => VaultState { + Inactive, + Active, + Unlocking, + Ejecting, + }, }, Blocks => { air => BlockBehavior::new(), {}, @@ -5376,7 +5383,16 @@ make_block_states! { triggered: Triggered(false), }, trial_spawner => BlockBehavior::new().requires_correct_tool_for_drops().strength(50.0, 50.0), { - trial_spawner_state: State::Inactive, + ominous: Ominous(false), + trial_spawner_state: TrialSpawnerState::Inactive, + }, + vault => BlockBehavior::new(), { + facing: FacingCardinal::North, + ominous: Ominous(false), + vault_state: VaultState::Inactive, + }, + heavy_core => BlockBehavior::new(), { + waterlogged: Waterlogged(false), }, } } |
