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authormat <27899617+mat-1@users.noreply.github.com>2025-04-17 16:16:51 -0500
committerGitHub <noreply@github.com>2025-04-17 16:16:51 -0500
commit3f60bdadac1a02e1109148bbbe5a8a3545f13849 (patch)
tree6c0460be61e715c1b789f81b16ce4c0fb986c3b4 /azalea-auth/src
parent1989f4ec979c138f8f466ccebadca335eb2917d6 (diff)
downloadazalea-drasl-3f60bdadac1a02e1109148bbbe5a8a3545f13849.tar.xz
Move login state to the ECS (#213)
* use packet handlers code for login custom_query * initial broken implementation for ecs-only login * fixes * run Update schedule 60 times per second and delete code related to run_schedule_sender * fix tests * fix online-mode * reply to query packets in a separate system and make it easier for plugins to disable individual replies * remove unused imports
Diffstat (limited to 'azalea-auth/src')
-rw-r--r--azalea-auth/src/game_profile.rs1
1 files changed, 1 insertions, 0 deletions
diff --git a/azalea-auth/src/game_profile.rs b/azalea-auth/src/game_profile.rs
index ebff4fce..c2561a9d 100644
--- a/azalea-auth/src/game_profile.rs
+++ b/azalea-auth/src/game_profile.rs
@@ -10,6 +10,7 @@ pub struct GameProfile {
pub uuid: Uuid,
/// The username of the player.
pub name: String,
+ // this is an arc to make GameProfile cheaper to clone when the properties are big
pub properties: Arc<HashMap<String, ProfilePropertyValue>>,
}