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authormat <git@matdoes.dev>2025-12-15 11:14:40 +0930
committermat <git@matdoes.dev>2025-12-15 11:14:40 +0930
commitdcbd690f21665e22ea250024a1aa85dec34e6c9e (patch)
tree411c76eb92ca1cfe284e56f47bc0abd4079a3364 /azalea-auth/src/game_profile.rs
parentb0a2a809331b0f781517649857d31e0aec67d300 (diff)
downloadazalea-drasl-dcbd690f21665e22ea250024a1aa85dec34e6c9e.tar.xz
sort derives with cargo sort-derives
might add to ci later, unsure how to do it without adding significant friction for contributors though
Diffstat (limited to 'azalea-auth/src/game_profile.rs')
-rw-r--r--azalea-auth/src/game_profile.rs12
1 files changed, 6 insertions, 6 deletions
diff --git a/azalea-auth/src/game_profile.rs b/azalea-auth/src/game_profile.rs
index 9038ea61..99af322d 100644
--- a/azalea-auth/src/game_profile.rs
+++ b/azalea-auth/src/game_profile.rs
@@ -11,7 +11,7 @@ use serde::{Deserialize, Serialize, Serializer};
use uuid::Uuid;
/// Information about the player that's usually stored on Mojang's servers.
-#[derive(Debug, Clone, Default, Eq, PartialEq, AzBuf)]
+#[derive(AzBuf, Clone, Debug, Default, Eq, PartialEq)]
pub struct GameProfile {
/// The UUID of the player.
///
@@ -49,7 +49,7 @@ impl From<SerializableGameProfile> for GameProfile {
}
/// The properties of the player, including their in-game skin and cape.
-#[derive(Debug, Clone, Default, Eq, PartialEq)]
+#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct GameProfileProperties {
pub map: IndexMap<String, ProfilePropertyValue>,
}
@@ -82,7 +82,7 @@ impl AzaleaWrite for GameProfileProperties {
}
}
-#[derive(Debug, Clone, Eq, PartialEq)]
+#[derive(Clone, Debug, Eq, PartialEq)]
pub struct ProfilePropertyValue {
pub value: String,
pub signature: Option<String>,
@@ -102,7 +102,7 @@ impl AzaleaWrite for ProfilePropertyValue {
}
}
-#[derive(Debug, Clone, Serialize, Deserialize)]
+#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct SerializableGameProfile {
#[serde(default)]
#[serde(skip_serializing_if = "Option::is_none")]
@@ -125,7 +125,7 @@ impl From<GameProfile> for SerializableGameProfile {
}
}
-#[derive(Debug, Clone, Serialize, Deserialize, Default)]
+#[derive(Clone, Debug, Default, Deserialize, Serialize)]
#[serde(transparent)]
pub struct SerializableProfileProperties {
pub list: Vec<SerializableProfilePropertyValue>,
@@ -135,7 +135,7 @@ impl SerializableProfileProperties {
self.list.is_empty()
}
}
-#[derive(Debug, Clone, Serialize, Deserialize)]
+#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct SerializableProfilePropertyValue {
pub name: String,
pub value: String,