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authorEightFactorial <murphkev000@gmail.com>2023-01-21 20:14:23 -0800
committerGitHub <noreply@github.com>2023-01-21 22:14:23 -0600
commit9ee5e71bb13e596248fde000d8717c86276b0ce1 (patch)
treebd6363af53bca9bbd3dede1c7ee59615b94eb107 /azalea-auth/src/auth.rs
parent1059afa6fcf8b2776fd25dac07ed2e76ab48bed3 (diff)
downloadazalea-drasl-9ee5e71bb13e596248fde000d8717c86276b0ce1.tar.xz
Server functions and proxy example (#59)
* A couple useful things for servers * Add proxy example * Use Uuid's serde feature * Add const options to proxy example * Example crates go in dev-dependencies * Warn instead of error * Log address on login * Requested changes * add a test for deserializing game profile + random small changes Co-authored-by: mat <github@matdoes.dev>
Diffstat (limited to 'azalea-auth/src/auth.rs')
-rwxr-xr-xazalea-auth/src/auth.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/azalea-auth/src/auth.rs b/azalea-auth/src/auth.rs
index bed15d74..e668a947 100755
--- a/azalea-auth/src/auth.rs
+++ b/azalea-auth/src/auth.rs
@@ -10,6 +10,7 @@ use std::{
time::{Instant, SystemTime, UNIX_EPOCH},
};
use thiserror::Error;
+use uuid::Uuid;
#[derive(Default)]
pub struct AuthOpts {
@@ -209,8 +210,7 @@ pub struct GameOwnershipItem {
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct ProfileResponse {
- // todo: make the id a uuid
- pub id: String,
+ pub id: Uuid,
pub name: String,
pub skins: Vec<serde_json::Value>,
pub capes: Vec<serde_json::Value>,