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| author | mat <github@matdoes.dev> | 2022-05-14 20:50:20 -0500 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2022-05-14 20:50:20 -0500 |
| commit | 5c1712c8404e52f893e3fc10f79a337933865123 (patch) | |
| tree | a515b76d77fdf710314f07d70ec639f4a6dded6a /README.md | |
| parent | 4000a9d29cbd286517e00db88a27aeddc1967557 (diff) | |
| download | azalea-drasl-5c1712c8404e52f893e3fc10f79a337933865123.tar.xz | |
move examples into examples directory
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 116 |
1 files changed, 1 insertions, 115 deletions
@@ -15,122 +15,8 @@ I wanted a fun excuse to do something cool with Rust, and I also felt like I cou ## Goals - Do everything a vanilla client can do. -- Be easy to use. +- Be intuitive and easy to use. - Bypass most/all anticheats. - Support the latest Minecraft version. - Be fast and memory efficient. -## Example code - -Note that these don't work yet, it's just how I want the API to look. - -```rs -use azalea::{Account, Event}; - -let account = Account::offline("bot"); -// or let account = azalea::Account::microsoft("access token").await; - -let bot = account.join("localhost".try_into().unwrap()).await.unwrap(); - -loop { - match bot.next().await { - Event::Message(m) { - if m.username == bot.username { return }; - bot.chat(m.message).await; - }, - Event::Kicked(m) { - println!(m); - bot.reconnect().await.unwrap(); - }, - Event::Hunger(h) { - if !h.using_held_item() && h.hunger <= 17 { - match bot.hold(azalea::ItemGroup::Food).await { - Ok(_) => {}, - Err(e) => { - println!("{}", e); - break; - } - } - match bot.use_held_item().await { - Ok(_) => {}, - Err(e) => { - println!("{}", e); - break; - } - } - } - } - _ => {} - } -} -``` - -```rs -use azalea::{Bot, Event}; - -let bot = Bot::offline("bot"); -// or let bot = azalea::Bot::microsoft("access token").await; - -bot.join("localhost".try_into().unwrap()).await.unwrap(); - -loop { - match bot.next().await { - Event::Message(m) { - if m.username == bot.username { return }; - if m.message = "go" { - bot.goto_goal( - pathfinder::Goals::NearXZ(5, azalea::BlockXZ(0, 0)) - ).await; - let chest = bot.open_chest(&bot.world.find_one_block(|b| b.id == "minecraft:chest")).await.unwrap(); - bot.take_amount(&chest, 3, |i| i.id == "#minecraft:planks").await; - // when rust adds async drop this won't be necessary - chest.close().await; - - let crafting_table = bot.open_crafting_table(&bot.world.find_one_block(|b| b.id == "minecraft:crafting_table")).await.unwrap(); - bot.craft(&crafting_table, &bot.recipe_for("minecraft:sticks")).await?; - let pickaxe = bot.craft(&crafting_table, &bot.recipe_for("minecraft:wooden_pickaxe")).await?; - crafting_table.close().await; - - bot.hold(&pickaxe); - loop { - if let Err(e) = bot.dig(bot.feet_coords().down(1)).await { - println!("{:?}", e); - break; - } - } - } - }, - _ => {} - } -} -``` - -You can use the `azalea::Bots` struct to control many bots as one unit. - -```rs -use azalea::{Account, Accounts, Event, pathfinder}; - -#[tokio::main] -async fn main() { - let accounts = Accounts::new(); - - for i in 0..10 { - accounts.add(Account::offline(format!("bot{}", i))); - } - - let bots = accounts.join("localhost".try_into().unwrap()).await.unwrap(); - - bots.goto(azalea::BlockCoord(0, 70, 0)).await; - // or bots.goto_goal(pathfinder::Goals::Goto(azalea::BlockCoord(0, 70, 0))).await; - - // destroy the blocks in this area and then leave - - bots.fill( - azalea::Selection::Range( - azalea::BlockCoord(0, 0, 0), - azalea::BlockCoord(16, 255, 16) - ), - azalea::block::Air - ).await; -} -``` |
