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authormat <git@matdoes.dev>2026-01-18 09:50:45 -1245
committermat <git@matdoes.dev>2026-01-19 05:35:49 +0700
commit268c62587e090c72b67a29e1cc42cda6c9d7340b (patch)
tree961d0b4d0bd22d17f4ad6c8b77f02f02566b838e /README.md
parentfb92f65b3da49b6487bf6fa05010b12a3ab5d4ed (diff)
downloadazalea-drasl-268c62587e090c72b67a29e1cc42cda6c9d7340b.tar.xz
add simulation-based pathfinder execution engine
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@@ -18,7 +18,7 @@ _Currently supported Minecraft version: `1.21.11`._
## Features
- [Accurate physics](https://azalea.matdoes.dev/azalea_physics/) (but some features like entity pushing and elytras aren't implemented yet)
-- [Pathfinder](https://azalea.matdoes.dev/azalea/pathfinder/index.html) (partially based on Baritone and several times faster)
+- [Pathfinder](https://azalea.matdoes.dev/azalea/pathfinder/index.html)
- [Swarms](https://azalea.matdoes.dev/azalea/swarm/index.html)
- [Breaking blocks](https://azalea.matdoes.dev/azalea/struct.Client.html#method.mine)
- [Block interactions & building](https://azalea.matdoes.dev/azalea/struct.Client.html#method.block_interact) (this doesn't predict the block interactions/placement on the client yet, but it's usually fine)