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authormat <27899617+mat-1@users.noreply.github.com>2023-12-15 11:26:40 -0600
committerGitHub <noreply@github.com>2023-12-15 11:26:40 -0600
commita707e2eb82b74994a16083b31fa4576332cf1995 (patch)
treedb6c2ac94dd73590befd68a9b1b0ef960410b0df /Cargo.lock
parent59e140ddd655c7dc6e35109b91286118c51bcc06 (diff)
downloadazalea-drasl-a707e2eb82b74994a16083b31fa4576332cf1995.tar.xz
Add mining to the pathfinder (#122)
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
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