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authormat <git@matdoes.dev>2025-05-07 14:24:07 +0900
committermat <git@matdoes.dev>2025-05-07 14:24:07 +0900
commit8dff973d2602d065193003815eed39f0c8964ef2 (patch)
tree96127c05dc5c9cedaf1cc3e7237267d0f678fe71 /CHANGELOG.md
parent4a1fdf01217b27d48741bb13dea4f0b5b57d42ca (diff)
downloadazalea-drasl-8dff973d2602d065193003815eed39f0c8964ef2.tar.xz
support legacy hex colors
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@@ -19,6 +19,7 @@ write down most non-trivial breaking changes.
- `FormattedText::to_html` and `FormattedText::to_custom_format`.
- Add auto-reconnecting which is enabled by default.
- The pathfinder no longer avoids slabs, stairs, and dirt path blocks.
+- Non-standard legacy hex colors like `ยง#ff0000` are now supported in azalea-chat.
### Changed
@@ -37,3 +38,4 @@ write down most non-trivial breaking changes.
- Block shapes and some properties were using data from `1.20.3-pre4` due to using an old data generator (Pixlyzer), which has now been replaced with the data generator from [Pumpkin](https://github.com/Pumpkin-MC/Extractor).
- No more chunk errors when the client joins another world with the same name but different height.
- Mining now cancels correctly and doesn't flag Grim.
+- azalea-chat now handles legacy color codes correctly when parsing from NBT.