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authormat <github@matdoes.dev>2023-02-10 22:35:50 -0600
committermat <github@matdoes.dev>2023-02-10 22:36:18 -0600
commit962cb576b348e7f7b789d7db8420e8f9439b5705 (patch)
treed168d0d0b4d4a47bed369dbe5de23d48c3db3d3d
parentf8f976ac02519019ca5c6c3bfdddedd56e3a6489 (diff)
downloadazalea-drasl-962cb576b348e7f7b789d7db8420e8f9439b5705.tar.xz
fix pathfinder example link
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@@ -77,7 +77,7 @@ Azalea lets you create "swarms", which are a group of bots in the same world tha
# Plugins
-Azalea uses [Bevy ECS](https://docs.rs/bevy_ecs) internally to store information about the world and clients. Bevy plugins are more powerful than async handler functions, but more difficult to use. See [pathfinder](azalea/src/pathfinder/mod.rs) as an example of how to make a plugin. You can then enable a plugin by adding `.add_plugin(ExamplePlugin)` in your client/swarm builder.
+Azalea uses [Bevy ECS](https://docs.rs/bevy_ecs) internally to store information about the world and clients. Bevy plugins are more powerful than async handler functions, but more difficult to use. See [pathfinder](https://github.com/mat-1/azalea/blob/main/azalea/src/pathfinder/mod.rs) as an example of how to make a plugin. You can then enable a plugin by adding `.add_plugin(ExamplePlugin)` in your client/swarm builder.
Also note that just because something is an entity in the ECS doesn't mean that it's a Minecraft entity. You can filter for that by having `With<MinecraftEntityId>` as a filter.