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| author | mat <git@matdoes.dev> | 2025-02-24 04:26:16 +0000 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-02-24 04:26:16 +0000 |
| commit | 72d87349feaf0240848b735be94448836e0bf4e5 (patch) | |
| tree | e53d043a4fcd18d7e00c7599ae407a54f8970963 | |
| parent | 7d6cacc79baadc53c7ac9eee735af311423634ad (diff) | |
| download | azalea-drasl-72d87349feaf0240848b735be94448836e0bf4e5.tar.xz | |
update outdated comment
| -rw-r--r-- | azalea-client/src/client.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index ae94c773..0a8c1eaf 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -796,8 +796,8 @@ pub struct LocalPlayerBundle { } /// A bundle for the components that are present on a local player that is -/// currently in the `game` protocol state. If you want to filter for this, just -/// use [`LocalEntity`]. +/// currently in the `game` protocol state. If you want to filter for this, use +/// [`InGameState`]. #[derive(Bundle, Default)] pub struct JoinedClientBundle { // note that InstanceHolder isn't here because it's set slightly before we fully join the world |
