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authormat <git@matdoes.dev>2025-02-17 23:09:24 +0000
committermat <git@matdoes.dev>2025-02-17 23:09:24 +0000
commit022771b71bdbfa29253342af36a63f0fe00ea962 (patch)
tree41df4424d865e9586b46353d6c57dc50ad90a8d6
parent228489dded720cea566dd0a4638b39cba2aff5ec (diff)
downloadazalea-drasl-022771b71bdbfa29253342af36a63f0fe00ea962.tar.xz
update docs for TabList to mention how it works as a resource
-rw-r--r--azalea-client/src/local_player.rs7
1 files changed, 7 insertions, 0 deletions
diff --git a/azalea-client/src/local_player.rs b/azalea-client/src/local_player.rs
index 2d691826..9939c47a 100644
--- a/azalea-client/src/local_player.rs
+++ b/azalea-client/src/local_player.rs
@@ -100,6 +100,13 @@ pub struct PermissionLevel(pub u8);
/// println!("- {} ({}ms)", player_info.profile.name, player_info.latency);
/// }
/// # }
+/// ```
+///
+/// For convenience, `TabList` is also a resource in the ECS.
+/// It's set to be the same as the tab list for the last client whose tab list
+/// was updated.
+/// This means you should avoid using `TabList` as a resource unless you know
+/// all of your clients will have the same tab list.
#[derive(Component, Resource, Clone, Debug, Deref, DerefMut, Default)]
pub struct TabList(HashMap<Uuid, PlayerInfo>);