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| author | Lizzy Fleckenstein <lizzy@vlhl.dev> | 2026-04-12 20:57:06 +0200 |
|---|---|---|
| committer | Lizzy Fleckenstein <lizzy@vlhl.dev> | 2026-04-12 20:59:39 +0200 |
| commit | e5af28536bfb0f4c9131df56d2009ba5196f5e3a (patch) | |
| tree | 3ab928f961a1ccd8440b070d7b57f79146457e8c /src/shader/fragment_texture.glsl | |
| download | animtool-e5af28536bfb0f4c9131df56d2009ba5196f5e3a.tar.xz | |
init
Diffstat (limited to 'src/shader/fragment_texture.glsl')
| -rw-r--r-- | src/shader/fragment_texture.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/shader/fragment_texture.glsl b/src/shader/fragment_texture.glsl new file mode 100644 index 0000000..43c40bc --- /dev/null +++ b/src/shader/fragment_texture.glsl @@ -0,0 +1,16 @@ +#version 330 core + +in vec3 frag_pos; +in vec2 frag_tex; + +out vec4 out_color; + +uniform vec3 color; +uniform sampler2D tex; + +void main() +{ + out_color = texture(tex, frag_tex) * vec4(color, 1.0); + if (out_color.a == 0.0) + discard; +} |
