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#include <limits.h>
#include <math.h>
#include <stdbool.h>
#include <stdlib.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
void wlr_box_closest_point(const struct wlr_box *box, double x, double y,
double *dest_x, double *dest_y) {
// if box is empty, then it contains no points, so no closest point either
if (box->width <= 0 || box->height <= 0) {
*dest_x = NAN;
*dest_y = NAN;
return;
}
// find the closest x point
if (x < box->x) {
*dest_x = box->x;
} else if (x >= box->x + box->width) {
*dest_x = box->x + box->width - 1;
} else {
*dest_x = x;
}
// find closest y point
if (y < box->y) {
*dest_y = box->y;
} else if (y >= box->y + box->height) {
*dest_y = box->y + box->height - 1;
} else {
*dest_y = y;
}
}
bool wlr_box_empty(const struct wlr_box *box) {
return box == NULL || box->width <= 0 || box->height <= 0;
}
bool wlr_box_intersection(struct wlr_box *dest, const struct wlr_box *box_a,
const struct wlr_box *box_b) {
bool a_empty = wlr_box_empty(box_a);
bool b_empty = wlr_box_empty(box_b);
if (a_empty || b_empty) {
dest->x = 0;
dest->y = 0;
dest->width = -100;
dest->height = -100;
return false;
}
int x1 = fmax(box_a->x, box_b->x);
int y1 = fmax(box_a->y, box_b->y);
int x2 = fmin(box_a->x + box_a->width, box_b->x + box_b->width);
int y2 = fmin(box_a->y + box_a->height, box_b->y + box_b->height);
dest->x = x1;
dest->y = y1;
dest->width = x2 - x1;
dest->height = y2 - y1;
return !wlr_box_empty(dest);
}
bool wlr_box_contains_point(const struct wlr_box *box, double x, double y) {
if (wlr_box_empty(box)) {
return false;
} else {
return x >= box->x && x < box->x + box->width &&
y >= box->y && y < box->y + box->height;
}
}
void wlr_box_transform(struct wlr_box *dest, const struct wlr_box *box,
enum wl_output_transform transform, int width, int height) {
struct wlr_box src = *box;
if (transform % 2 == 0) {
dest->width = src.width;
dest->height = src.height;
} else {
dest->width = src.height;
dest->height = src.width;
}
switch (transform) {
case WL_OUTPUT_TRANSFORM_NORMAL:
dest->x = src.x;
dest->y = src.y;
break;
case WL_OUTPUT_TRANSFORM_90:
dest->x = height - src.y - src.height;
dest->y = src.x;
break;
case WL_OUTPUT_TRANSFORM_180:
dest->x = width - src.x - src.width;
dest->y = height - src.y - src.height;
break;
case WL_OUTPUT_TRANSFORM_270:
dest->x = src.y;
dest->y = width - src.x - src.width;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED:
dest->x = width - src.x - src.width;
dest->y = src.y;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
dest->x = src.y;
dest->y = src.x;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
dest->x = src.x;
dest->y = height - src.y - src.height;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
dest->x = height - src.y - src.height;
dest->y = width - src.x - src.width;
break;
}
}
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