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path: root/render/vulkan/shaders/meson.build
blob: b183c46ca688d03d71e560e850773ff214d527c9 (plain)
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vulkan_shaders_src = [
	'common.vert',
	'texture.frag',
	'quad.frag',
]

vulkan_shaders = []
foreach shader : vulkan_shaders_src
	name = shader.underscorify() + '_data'
	args = [glslang, '-V', '@INPUT@', '-o', '@OUTPUT@', '--vn', name]
	header = custom_target(
		shader + '_spv',
		output: shader + '.h',
		input: shader,
		command: args)

	vulkan_shaders += [header]
endforeach

wlr_files += vulkan_shaders