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lib_wlr_render = static_library('wlr_render', files(
        'egl.c',
        'matrix.c',
        'gles2/pixel_format.c',
        'gles2/renderer.c',
        'gles2/shaders.c',
        'gles2/texture.c',
        'gles2/util.c',
        'wlr_renderer.c',
        'wlr_texture.c',
    ),
    include_directories: wlr_inc,
    dependencies: [glesv2, egl])