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wlr_files += files(
'dmabuf.c',
'egl.c',
'drm_format_set.c',
'gles2/pixel_format.c',
'gles2/renderer.c',
'gles2/shaders.c',
'gles2/texture.c',
'wlr_renderer.c',
'wlr_texture.c',
)
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