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lib_wlr_render = static_library('wlr_render', files(
'egl.c',
'matrix.c',
'gles2/pixel_format.c',
'gles2/renderer.c',
'gles2/shaders.c',
'gles2/texture.c',
'gles2/util.c',
'wlr_renderer.c',
'wlr_texture.c',
),
include_directories: wlr_inc,
dependencies: [glesv2, egl])
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