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wlr_files += files( 'allocator.c', 'dmabuf.c', 'egl.c', 'drm_format_set.c', 'gbm_allocator.c', 'gles2/pixel_format.c', 'gles2/renderer.c', 'gles2/shaders.c', 'gles2/texture.c', 'swapchain.c', 'wlr_renderer.c', 'wlr_texture.c', )