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#include <stdlib.h>
#include <stdbool.h>
#include <GLES3/gl3.h>
#include <wlr/util/log.h>
#include "render/gles3.h"
const char *gles3_strerror(GLenum err) {
switch (err) {
case GL_INVALID_ENUM:
return "Invalid enum";
case GL_INVALID_VALUE:
return "Invalid value";
case GL_INVALID_OPERATION:
return "Invalid operation";
case GL_OUT_OF_MEMORY:
return "Out of memory";
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "Invalid framebuffer operation";
default:
return "Unknown error";
}
}
bool _gles3_flush_errors(const char *file, int line) {
GLenum err;
bool failure = false;
while ((err = glGetError()) != GL_NO_ERROR) {
failure = true;
if (err == GL_OUT_OF_MEMORY) {
// The OpenGL context is now undefined
_wlr_log(L_ERROR, "[%s:%d] Fatal GL error: out of memory", file, line);
exit(1);
} else {
_wlr_log(L_ERROR, "[%s:%d] GL error %d %s", file, line, err, gles3_strerror(err));
}
}
return failure;
}
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