1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
|
#include <assert.h>
#include <drm_fourcc.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include <stdlib.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "render/shm_format.h"
#include "util/signal.h"
static const struct wlr_texture_impl texture_impl;
bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) {
return wlr_texture->impl == &texture_impl;
}
struct wlr_gles2_texture *gles2_get_texture(
struct wlr_texture *wlr_texture) {
assert(wlr_texture_is_gles2(wlr_texture));
return (struct wlr_gles2_texture *)wlr_texture;
}
static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
return !texture->has_alpha;
}
static bool check_stride(const struct wlr_gles2_pixel_format *fmt,
uint32_t stride, uint32_t width) {
if (stride % (fmt->bpp / 8) != 0) {
wlr_log(WLR_ERROR, "Invalid stride %d (incompatible with %d "
"bytes-per-pixel)", stride, fmt->bpp / 8);
return false;
}
if (stride < width * (fmt->bpp / 8)) {
wlr_log(WLR_ERROR, "Invalid stride %d (too small for %d "
"bytes-per-pixel and width %d)", stride, fmt->bpp / 8, width);
return false;
}
return true;
}
static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
uint32_t stride, uint32_t width, uint32_t height,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
const void *data) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (texture->target != GL_TEXTURE_2D) {
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
return false;
}
const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_drm(texture->drm_format);
assert(fmt);
if (!check_stride(fmt, stride, width)) {
return false;
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->renderer->egl);
push_gles2_debug(texture->renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
fmt->gl_format, fmt->gl_type, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
pop_gles2_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
return true;
}
static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (!texture->image) {
assert(texture->target == GL_TEXTURE_2D);
if (!texture->renderer->egl->exts.image_base_khr) {
return false;
}
texture->image = texture->renderer->egl->procs.eglCreateImageKHR(
texture->renderer->egl->display, texture->renderer->egl->context, EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer)(uintptr_t)texture->tex, NULL);
if (texture->image == EGL_NO_IMAGE_KHR) {
return false;
}
}
uint32_t flags = 0;
if (texture->inverted_y) {
flags |= WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT;
}
return wlr_egl_export_image_to_dmabuf(texture->renderer->egl, texture->image,
wlr_texture->width, wlr_texture->height, flags, attribs);
}
static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
if (wlr_texture == NULL) {
return;
}
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->renderer->egl);
push_gles2_debug(texture->renderer);
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->renderer->egl, texture->image);
pop_gles2_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
free(texture);
}
static const struct wlr_texture_impl texture_impl = {
.is_opaque = gles2_texture_is_opaque,
.write_pixels = gles2_texture_write_pixels,
.to_dmabuf = gles2_texture_to_dmabuf,
.destroy = gles2_texture_destroy,
};
struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_drm(convert_wl_shm_format_to_drm(wl_fmt));
if (fmt == NULL) {
wlr_log(WLR_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt);
return NULL;
}
if (!check_stride(fmt, stride, width)) {
return NULL;
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log(WLR_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer;
texture->target = GL_TEXTURE_2D;
texture->has_alpha = fmt->has_alpha;
texture->drm_format = fmt->drm_format;
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
pop_gles2_debug(renderer);
wlr_egl_restore_context(&prev_ctx);
return &texture->wlr_texture;
}
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *resource) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
EGLint fmt;
int width, height;
bool inverted_y;
EGLImageKHR image = wlr_egl_create_image_from_wl_drm(renderer->egl, resource,
&fmt, &width, &height, &inverted_y);
if (image == EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Failed to create EGL image from wl_drm resource");
goto error_ctx;
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log(WLR_ERROR, "Allocation failed");
goto error_image;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer;
texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
texture->image = image;
texture->inverted_y = inverted_y;
switch (fmt) {
case EGL_TEXTURE_RGB:
texture->has_alpha = false;
break;
case EGL_TEXTURE_RGBA:
case EGL_TEXTURE_EXTERNAL_WL:
texture->has_alpha = true;
break;
default:
wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format");
goto error_texture;
}
texture->target = GL_TEXTURE_EXTERNAL_OES;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderer->procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
texture->image);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
pop_gles2_debug(renderer);
wlr_egl_restore_context(&prev_ctx);
return &texture->wlr_texture;
error_texture:
free(texture);
error_image:
wlr_egl_destroy_image(renderer->egl, image);
error_ctx:
wlr_egl_restore_context(&prev_ctx);
return NULL;
}
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
if (!renderer->egl->exts.image_dmabuf_import_ext) {
wlr_log(WLR_ERROR, "Cannot create DMA-BUF texture: EGL extension "
"unavailable");
return NULL;
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log(WLR_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl,
attribs->width, attribs->height);
texture->renderer = renderer;
texture->has_alpha = true;
texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
texture->inverted_y =
(attribs->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT) != 0;
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
bool external_only;
texture->image =
wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
if (texture->image == EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
wlr_egl_restore_context(&prev_ctx);
free(texture);
return NULL;
}
texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(texture->target, texture->tex);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
glBindTexture(texture->target, 0);
pop_gles2_debug(renderer);
wlr_egl_restore_context(&prev_ctx);
return &texture->wlr_texture;
}
void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
struct wlr_gles2_texture_attribs *attribs) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
memset(attribs, 0, sizeof(*attribs));
attribs->target = texture->target;
attribs->tex = texture->tex;
attribs->inverted_y = texture->inverted_y;
attribs->has_alpha = texture->has_alpha;
}
|