blob: ae40ad53e4aff030fb244348579b3c846bccf723 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
void main() {
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
}
|