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path: root/render/gles2/shaders/tex_rgbx.frag
blob: 42ddf92ff8edf1f943107bce557c891ff73891ed (plain)
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precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;

void main() {
	gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
}