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path: root/render/gles2/shaders/quad.vert
blob: 9cebb458f835b587973326ead94f302b188513dc (plain)
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uniform mat3 proj;
attribute vec2 pos;
attribute vec2 texcoord;
varying vec2 v_texcoord;

void main() {
	gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
	v_texcoord = texcoord;
}