aboutsummaryrefslogtreecommitdiff
path: root/render/gles2/renderer.c
blob: 8d060150466ee48b9c6f53bdf84877669cbc05e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
#include <assert.h>
#include <drm_fourcc.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include "render/egl.h"
#include "render/gles2.h"
#include "render/pixel_format.h"
#include "types/wlr_matrix.h"

#include "common_vert_src.h"
#include "quad_frag_src.h"
#include "tex_rgba_frag_src.h"
#include "tex_rgbx_frag_src.h"
#include "tex_external_frag_src.h"

static const GLfloat verts[] = {
	1, 0, // top right
	0, 0, // top left
	1, 1, // bottom right
	0, 1, // bottom left
};

static const struct wlr_renderer_impl renderer_impl;

bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer) {
	return wlr_renderer->impl == &renderer_impl;
}

struct wlr_gles2_renderer *gles2_get_renderer(
		struct wlr_renderer *wlr_renderer) {
	assert(wlr_renderer_is_gles2(wlr_renderer));
	return (struct wlr_gles2_renderer *)wlr_renderer;
}

static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
		struct wlr_renderer *wlr_renderer) {
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
	assert(wlr_egl_is_current(renderer->egl));
	assert(renderer->current_buffer != NULL);
	return renderer;
}

static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
	wl_list_remove(&buffer->link);
	wlr_addon_finish(&buffer->addon);

	struct wlr_egl_context prev_ctx;
	wlr_egl_save_context(&prev_ctx);
	wlr_egl_make_current(buffer->renderer->egl);

	push_gles2_debug(buffer->renderer);

	glDeleteFramebuffers(1, &buffer->fbo);
	glDeleteRenderbuffers(1, &buffer->rbo);

	pop_gles2_debug(buffer->renderer);

	wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);

	wlr_egl_restore_context(&prev_ctx);

	free(buffer);
}

static void handle_buffer_destroy(struct wlr_addon *addon) {
	struct wlr_gles2_buffer *buffer =
		wl_container_of(addon, buffer, addon);
	destroy_buffer(buffer);
}

static const struct wlr_addon_interface buffer_addon_impl = {
	.name = "wlr_gles2_buffer",
	.destroy = handle_buffer_destroy,
};

static struct wlr_gles2_buffer *get_buffer(struct wlr_gles2_renderer *renderer,
		struct wlr_buffer *wlr_buffer) {
	struct wlr_addon *addon =
		wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl);
	if (addon == NULL) {
		return NULL;
	}
	struct wlr_gles2_buffer *buffer = wl_container_of(addon, buffer, addon);
	return buffer;
}

static struct wlr_gles2_buffer *create_buffer(struct wlr_gles2_renderer *renderer,
		struct wlr_buffer *wlr_buffer) {
	struct wlr_gles2_buffer *buffer = calloc(1, sizeof(*buffer));
	if (buffer == NULL) {
		wlr_log_errno(WLR_ERROR, "Allocation failed");
		return NULL;
	}
	buffer->buffer = wlr_buffer;
	buffer->renderer = renderer;

	struct wlr_dmabuf_attributes dmabuf = {0};
	if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
		goto error_buffer;
	}

	bool external_only;
	buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
		&dmabuf, &external_only);
	if (buffer->image == EGL_NO_IMAGE_KHR) {
		goto error_buffer;
	}

	push_gles2_debug(renderer);

	glGenRenderbuffers(1, &buffer->rbo);
	glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
	renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
		buffer->image);
	glBindRenderbuffer(GL_RENDERBUFFER, 0);

	glGenFramebuffers(1, &buffer->fbo);
	glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
		GL_RENDERBUFFER, buffer->rbo);
	GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
	glBindFramebuffer(GL_FRAMEBUFFER, 0);

	pop_gles2_debug(renderer);

	if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
		wlr_log(WLR_ERROR, "Failed to create FBO");
		goto error_image;
	}

	wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
		&buffer_addon_impl);

	wl_list_insert(&renderer->buffers, &buffer->link);

	wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
		wlr_buffer->width, wlr_buffer->height);

	return buffer;

error_image:
	wlr_egl_destroy_image(renderer->egl, buffer->image);
error_buffer:
	free(buffer);
	return NULL;
}

static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer,
		struct wlr_buffer *wlr_buffer) {
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);

	if (renderer->current_buffer != NULL) {
		assert(wlr_egl_is_current(renderer->egl));

		push_gles2_debug(renderer);
		glFlush();
		glBindFramebuffer(GL_FRAMEBUFFER, 0);
		pop_gles2_debug(renderer);

		wlr_buffer_unlock(renderer->current_buffer->buffer);
		renderer->current_buffer = NULL;
	}

	if (wlr_buffer == NULL) {
		wlr_egl_unset_current(renderer->egl);
		return true;
	}

	wlr_egl_make_current(renderer->egl);

	struct wlr_gles2_buffer *buffer = get_buffer(renderer, wlr_buffer);
	if (buffer == NULL) {
		buffer = create_buffer(renderer, wlr_buffer);
	}
	if (buffer == NULL) {
		return false;
	}

	wlr_buffer_lock(wlr_buffer);
	renderer->current_buffer = buffer;

	push_gles2_debug(renderer);
	glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo);
	pop_gles2_debug(renderer);

	return true;
}

static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
		uint32_t height) {
	struct wlr_gles2_renderer *renderer =
		gles2_get_renderer_in_context(wlr_renderer);

	push_gles2_debug(renderer);

	glViewport(0, 0, width, height);
	renderer->viewport_width = width;
	renderer->viewport_height = height;

	// refresh projection matrix
	matrix_projection(renderer->projection, width, height,
		WL_OUTPUT_TRANSFORM_FLIPPED_180);

	glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);

	// XXX: maybe we should save output projection and remove some of the need
	// for users to sling matricies themselves

	pop_gles2_debug(renderer);
}

static void gles2_end(struct wlr_renderer *wlr_renderer) {
	gles2_get_renderer_in_context(wlr_renderer);
	// no-op
}

static void gles2_clear(struct wlr_renderer *wlr_renderer,
		const float color[static 4]) {
	struct wlr_gles2_renderer *renderer =
		gles2_get_renderer_in_context(wlr_renderer);

	push_gles2_debug(renderer);
	glClearColor(color[0], color[1], color[2], color[3]);
	glClear(GL_COLOR_BUFFER_BIT);
	pop_gles2_debug(renderer);
}

static void gles2_scissor(struct wlr_renderer *wlr_renderer,
		struct wlr_box *box) {
	struct wlr_gles2_renderer *renderer =
		gles2_get_renderer_in_context(wlr_renderer);

	push_gles2_debug(renderer);
	if (box != NULL) {
		glScissor(box->x, box->y, box->width, box->height);
		glEnable(GL_SCISSOR_TEST);
	} else {
		glDisable(GL_SCISSOR_TEST);
	}
	pop_gles2_debug(renderer);
}

static bool gles2_render_subtexture_with_matrix(
		struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
		const struct wlr_fbox *box, const float matrix[static 9],
		float alpha) {
	struct wlr_gles2_renderer *renderer =
		gles2_get_renderer_in_context(wlr_renderer);
	struct wlr_gles2_texture *texture =
		gles2_get_texture(wlr_texture);
	assert(texture->renderer == renderer);

	struct wlr_gles2_tex_shader *shader = NULL;

	switch (texture->target) {
	case GL_TEXTURE_2D:
		if (texture->has_alpha) {
			shader = &renderer->shaders.tex_rgba;
		} else {
			shader = &renderer->shaders.tex_rgbx;
		}
		break;
	case GL_TEXTURE_EXTERNAL_OES:
		// EGL_EXT_image_dma_buf_import_modifiers requires
		// GL_OES_EGL_image_external
		assert(renderer->exts.OES_egl_image_external);
		shader = &renderer->shaders.tex_ext;
		break;
	default:
		abort();
	}

	float gl_matrix[9];
	wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);

	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
	// to GL_FALSE
	wlr_matrix_transpose(gl_matrix, gl_matrix);

	push_gles2_debug(renderer);

	if (!texture->has_alpha && alpha == 1.0) {
		glDisable(GL_BLEND);
	} else {
		glEnable(GL_BLEND);
	}

	glActiveTexture(GL_TEXTURE0);
	glBindTexture(texture->target, texture->tex);

	glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);

	glUseProgram(shader->program);

	glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
	glUniform1i(shader->tex, 0);
	glUniform1f(shader->alpha, alpha);

	const GLfloat x1 = box->x / wlr_texture->width;
	const GLfloat y1 = box->y / wlr_texture->height;
	const GLfloat x2 = (box->x + box->width) / wlr_texture->width;
	const GLfloat y2 = (box->y + box->height) / wlr_texture->height;
	const GLfloat texcoord[] = {
		x2, y1, // top right
		x1, y1, // top left
		x2, y2, // bottom right
		x1, y2, // bottom left
	};

	glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
	glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);

	glEnableVertexAttribArray(shader->pos_attrib);
	glEnableVertexAttribArray(shader->tex_attrib);

	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

	glDisableVertexAttribArray(shader->pos_attrib);
	glDisableVertexAttribArray(shader->tex_attrib);

	glBindTexture(texture->target, 0);

	pop_gles2_debug(renderer);
	return true;
}

static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
		const float color[static 4], const float matrix[static 9]) {
	struct wlr_gles2_renderer *renderer =
		gles2_get_renderer_in_context(wlr_renderer);

	float gl_matrix[9];
	wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);

	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
	// to GL_FALSE
	wlr_matrix_transpose(gl_matrix, gl_matrix);

	push_gles2_debug(renderer);

	if (color[3] == 1.0) {
		glDisable(GL_BLEND);
	} else {
		glEnable(GL_BLEND);
	}

	glUseProgram(renderer->shaders.quad.program);

	glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
	glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);

	glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
			0, verts);

	glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib);

	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

	glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);

	pop_gles2_debug(renderer);
}

static const uint32_t *gles2_get_shm_texture_formats(
		struct wlr_renderer *wlr_renderer, size_t *len) {
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
	return get_gles2_shm_formats(renderer, len);
}

static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats(
		struct wlr_renderer *wlr_renderer) {
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
	return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
}

static const struct wlr_drm_format_set *gles2_get_render_formats(
		struct wlr_renderer *wlr_renderer) {
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
	return wlr_egl_get_dmabuf_render_formats(renderer->egl);
}

static uint32_t gles2_preferred_read_format(
		struct wlr_renderer *wlr_renderer) {
	struct wlr_gles2_renderer *renderer =
		gles2_get_renderer_in_context(wlr_renderer);

	push_gles2_debug(renderer);

	GLint gl_format = -1, gl_type = -1, alpha_size = -1;
	glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
	glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
	glGetIntegerv(GL_ALPHA_BITS, &alpha_size);

	pop_gles2_debug(renderer);

	const struct wlr_gles2_pixel_format *fmt =
		get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
	if (fmt != NULL) {
		return fmt->drm_format;
	}

	if (renderer->exts.EXT_read_format_bgra) {
		return DRM_FORMAT_XRGB8888;
	}
	return DRM_FORMAT_XBGR8888;
}

static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
		uint32_t drm_format, uint32_t stride,
		uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
		uint32_t dst_x, uint32_t dst_y, void *data) {
	struct wlr_gles2_renderer *renderer =
		gles2_get_renderer_in_context(wlr_renderer);

	const struct wlr_gles2_pixel_format *fmt =
		get_gles2_format_from_drm(drm_format);
	if (fmt == NULL || !is_gles2_pixel_format_supported(renderer, fmt)) {
		wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, drm_format);
		return false;
	}

	if (fmt->gl_format == GL_BGRA_EXT && !renderer->exts.EXT_read_format_bgra) {
		wlr_log(WLR_ERROR,
			"Cannot read pixels: missing GL_EXT_read_format_bgra extension");
		return false;
	}

	const struct wlr_pixel_format_info *drm_fmt =
		drm_get_pixel_format_info(fmt->drm_format);
	assert(drm_fmt);

	push_gles2_debug(renderer);

	// Make sure any pending drawing is finished before we try to read it
	glFinish();

	glGetError(); // Clear the error flag

	unsigned char *p = (unsigned char *)data + dst_y * stride;
	uint32_t pack_stride = width * drm_fmt->bpp / 8;
	if (pack_stride == stride && dst_x == 0) {
		// Under these particular conditions, we can read the pixels with only
		// one glReadPixels call

		glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p);
	} else {
		// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
		// the lines out row by row
		for (size_t i = 0; i < height; ++i) {
			uint32_t y = src_y + i;
			glReadPixels(src_x, y, width, 1, fmt->gl_format,
				fmt->gl_type, p + i * stride + dst_x * drm_fmt->bpp / 8);
		}
	}

	pop_gles2_debug(renderer);

	return glGetError() == GL_NO_ERROR;
}

static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
	struct wlr_gles2_renderer *renderer =
		gles2_get_renderer(wlr_renderer);

	if (renderer->drm_fd < 0) {
		renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
	}

	return renderer->drm_fd;
}

static uint32_t gles2_get_render_buffer_caps(struct wlr_renderer *wlr_renderer) {
	return WLR_BUFFER_CAP_DMABUF;
}

struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
	struct wlr_gles2_renderer *renderer =
		gles2_get_renderer(wlr_renderer);
	return renderer->egl;
}

static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);

	wlr_egl_make_current(renderer->egl);

	struct wlr_gles2_buffer *buffer, *buffer_tmp;
	wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
		destroy_buffer(buffer);
	}

	struct wlr_gles2_texture *tex, *tex_tmp;
	wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
		gles2_texture_destroy(tex);
	}

	push_gles2_debug(renderer);
	glDeleteProgram(renderer->shaders.quad.program);
	glDeleteProgram(renderer->shaders.tex_rgba.program);
	glDeleteProgram(renderer->shaders.tex_rgbx.program);
	glDeleteProgram(renderer->shaders.tex_ext.program);
	pop_gles2_debug(renderer);

	if (renderer->exts.KHR_debug) {
		glDisable(GL_DEBUG_OUTPUT_KHR);
		renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
	}

	wlr_egl_unset_current(renderer->egl);
	wlr_egl_destroy(renderer->egl);

	if (renderer->drm_fd >= 0) {
		close(renderer->drm_fd);
	}

	free(renderer);
}

static const struct wlr_renderer_impl renderer_impl = {
	.destroy = gles2_destroy,
	.bind_buffer = gles2_bind_buffer,
	.begin = gles2_begin,
	.end = gles2_end,
	.clear = gles2_clear,
	.scissor = gles2_scissor,
	.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
	.render_quad_with_matrix = gles2_render_quad_with_matrix,
	.get_shm_texture_formats = gles2_get_shm_texture_formats,
	.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
	.get_render_formats = gles2_get_render_formats,
	.preferred_read_format = gles2_preferred_read_format,
	.read_pixels = gles2_read_pixels,
	.get_drm_fd = gles2_get_drm_fd,
	.get_render_buffer_caps = gles2_get_render_buffer_caps,
	.texture_from_buffer = gles2_texture_from_buffer,
};

void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
		const char *file, const char *func) {
	if (!renderer->procs.glPushDebugGroupKHR) {
		return;
	}

	int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
	char str[len];
	snprintf(str, len, "%s:%s", file, func);
	renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
}

void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
	if (renderer->procs.glPopDebugGroupKHR) {
		renderer->procs.glPopDebugGroupKHR();
	}
}

static enum wlr_log_importance gles2_log_importance_to_wlr(GLenum type) {
	switch (type) {
	case GL_DEBUG_TYPE_ERROR_KHR:               return WLR_ERROR;
	case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG;
	case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR:  return WLR_ERROR;
	case GL_DEBUG_TYPE_PORTABILITY_KHR:         return WLR_DEBUG;
	case GL_DEBUG_TYPE_PERFORMANCE_KHR:         return WLR_DEBUG;
	case GL_DEBUG_TYPE_OTHER_KHR:               return WLR_DEBUG;
	case GL_DEBUG_TYPE_MARKER_KHR:              return WLR_DEBUG;
	case GL_DEBUG_TYPE_PUSH_GROUP_KHR:          return WLR_DEBUG;
	case GL_DEBUG_TYPE_POP_GROUP_KHR:           return WLR_DEBUG;
	default:                                    return WLR_DEBUG;
	}
}

static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
		GLsizei len, const GLchar *msg, const void *user) {
	_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
}

static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
		GLuint type, const GLchar *src) {
	push_gles2_debug(renderer);

	GLuint shader = glCreateShader(type);
	glShaderSource(shader, 1, &src, NULL);
	glCompileShader(shader);

	GLint ok;
	glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
	if (ok == GL_FALSE) {
		wlr_log(WLR_ERROR, "Failed to compile shader");
		glDeleteShader(shader);
		shader = 0;
	}

	pop_gles2_debug(renderer);
	return shader;
}

static GLuint link_program(struct wlr_gles2_renderer *renderer,
		const GLchar *vert_src, const GLchar *frag_src) {
	push_gles2_debug(renderer);

	GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
	if (!vert) {
		goto error;
	}

	GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src);
	if (!frag) {
		glDeleteShader(vert);
		goto error;
	}

	GLuint prog = glCreateProgram();
	glAttachShader(prog, vert);
	glAttachShader(prog, frag);
	glLinkProgram(prog);

	glDetachShader(prog, vert);
	glDetachShader(prog, frag);
	glDeleteShader(vert);
	glDeleteShader(frag);

	GLint ok;
	glGetProgramiv(prog, GL_LINK_STATUS, &ok);
	if (ok == GL_FALSE) {
		wlr_log(WLR_ERROR, "Failed to link shader");
		glDeleteProgram(prog);
		goto error;
	}

	pop_gles2_debug(renderer);
	return prog;

error:
	pop_gles2_debug(renderer);
	return 0;
}

static bool check_gl_ext(const char *exts, const char *ext) {
	size_t extlen = strlen(ext);
	const char *end = exts + strlen(exts);

	while (exts < end) {
		if (exts[0] == ' ') {
			exts++;
			continue;
		}
		size_t n = strcspn(exts, " ");
		if (n == extlen && strncmp(ext, exts, n) == 0) {
			return true;
		}
		exts += n;
	}
	return false;
}

static void load_gl_proc(void *proc_ptr, const char *name) {
	void *proc = (void *)eglGetProcAddress(name);
	if (proc == NULL) {
		wlr_log(WLR_ERROR, "eglGetProcAddress(%s) failed", name);
		abort();
	}
	*(void **)proc_ptr = proc;
}

struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) {
	struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd);
	if (egl == NULL) {
		wlr_log(WLR_ERROR, "Could not initialize EGL");
		return NULL;
	}

	struct wlr_renderer *renderer = wlr_gles2_renderer_create(egl);
	if (!renderer) {
		wlr_log(WLR_ERROR, "Failed to create GLES2 renderer");
		wlr_egl_destroy(egl);
		return NULL;
	}

	return renderer;
}

struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
	if (!wlr_egl_make_current(egl)) {
		return NULL;
	}

	const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
	if (exts_str == NULL) {
		wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS");
		return NULL;
	}

	struct wlr_gles2_renderer *renderer =
		calloc(1, sizeof(struct wlr_gles2_renderer));
	if (renderer == NULL) {
		return NULL;
	}
	wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);

	wl_list_init(&renderer->buffers);
	wl_list_init(&renderer->textures);

	renderer->egl = egl;
	renderer->exts_str = exts_str;
	renderer->drm_fd = -1;

	wlr_log(WLR_INFO, "Creating GLES2 renderer");
	wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
	wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
	wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
	wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str);

	if (!renderer->egl->exts.EXT_image_dma_buf_import) {
		wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported");
		free(renderer);
		return NULL;
	}
	if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
		wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2");
		free(renderer);
		return NULL;
	}
	if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) {
		wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported");
		free(renderer);
		return NULL;
	}

	renderer->exts.EXT_read_format_bgra =
		check_gl_ext(exts_str, "GL_EXT_read_format_bgra");

	renderer->exts.EXT_texture_type_2_10_10_10_REV =
		check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV");

	renderer->exts.OES_texture_half_float_linear =
		check_gl_ext(exts_str, "GL_OES_texture_half_float_linear");

	renderer->exts.EXT_texture_norm16 =
		check_gl_ext(exts_str, "GL_EXT_texture_norm16");

	if (check_gl_ext(exts_str, "GL_KHR_debug")) {
		renderer->exts.KHR_debug = true;
		load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
			"glDebugMessageCallbackKHR");
		load_gl_proc(&renderer->procs.glDebugMessageControlKHR,
			"glDebugMessageControlKHR");
	}

	if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
		renderer->exts.OES_egl_image_external = true;
		load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
			"glEGLImageTargetTexture2DOES");
	}

	if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
		renderer->exts.OES_egl_image = true;
		load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
			"glEGLImageTargetRenderbufferStorageOES");
	}

	if (renderer->exts.KHR_debug) {
		glEnable(GL_DEBUG_OUTPUT_KHR);
		glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
		renderer->procs.glDebugMessageCallbackKHR(gles2_log, NULL);

		// Silence unwanted message types
		renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
			GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
		renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
			GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
	}

	push_gles2_debug(renderer);

	GLuint prog;
	renderer->shaders.quad.program = prog =
		link_program(renderer, common_vert_src, quad_frag_src);
	if (!renderer->shaders.quad.program) {
		goto error;
	}
	renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
	renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
	renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");

	renderer->shaders.tex_rgba.program = prog =
		link_program(renderer, common_vert_src, tex_rgba_frag_src);
	if (!renderer->shaders.tex_rgba.program) {
		goto error;
	}
	renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
	renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
	renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
	renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
	renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");

	renderer->shaders.tex_rgbx.program = prog =
		link_program(renderer, common_vert_src, tex_rgbx_frag_src);
	if (!renderer->shaders.tex_rgbx.program) {
		goto error;
	}
	renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
	renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
	renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
	renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
	renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord");

	if (renderer->exts.OES_egl_image_external) {
		renderer->shaders.tex_ext.program = prog =
			link_program(renderer, common_vert_src, tex_external_frag_src);
		if (!renderer->shaders.tex_ext.program) {
			goto error;
		}
		renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
		renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
		renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
		renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
		renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
	}

	pop_gles2_debug(renderer);

	wlr_egl_unset_current(renderer->egl);

	return &renderer->wlr_renderer;

error:
	glDeleteProgram(renderer->shaders.quad.program);
	glDeleteProgram(renderer->shaders.tex_rgba.program);
	glDeleteProgram(renderer->shaders.tex_rgbx.program);
	glDeleteProgram(renderer->shaders.tex_ext.program);

	pop_gles2_debug(renderer);

	if (renderer->exts.KHR_debug) {
		glDisable(GL_DEBUG_OUTPUT_KHR);
		renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
	}

	wlr_egl_unset_current(renderer->egl);

	free(renderer);
	return NULL;
}

bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
		const char *ext) {
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
	return check_gl_ext(renderer->exts_str, ext);
}

GLuint wlr_gles2_renderer_get_current_fbo(struct wlr_renderer *wlr_renderer) {
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
	assert(renderer->current_buffer);
	return renderer->current_buffer->fbo;
}