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#ifndef WLR_BACKEND_HEADLESS_H
#define WLR_BACKEND_HEADLESS_H
#include <wlr/backend.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_output.h>
/**
* Creates a headless backend. A headless backend has no outputs or inputs by
* default.
*/
struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
wlr_renderer_create_func_t create_renderer_func);
/**
* Create a new headless output backed by an in-memory EGL framebuffer. You can
* read pixels from this framebuffer via wlr_renderer_read_pixels but it is
* otherwise not displayed.
*/
struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
unsigned int width, unsigned int height);
/**
* Creates a new input device. The caller is responsible for manually raising
* any event signals on the new input device if it wants to simulate input
* events.
*/
struct wlr_input_device *wlr_headless_add_input_device(
struct wlr_backend *backend, enum wlr_input_device_type type);
bool wlr_backend_is_headless(struct wlr_backend *backend);
bool wlr_input_device_is_headless(struct wlr_input_device *device);
bool wlr_output_is_headless(struct wlr_output *output);
#endif
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