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#ifndef WLR_BACKEND_HEADLESS_H
#define WLR_BACKEND_HEADLESS_H

#include <wlr/backend.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_output.h>

/**
 * Creates a headless backend. A headless backend has no outputs or inputs by
 * default.
 */
struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
/**
 * Create a new headless output backed by an in-memory EGL framebuffer. You can
 * read pixels from this framebuffer via wlr_renderer_read_pixels but it is
 * otherwise not displayed.
 */
struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
	unsigned int width, unsigned int height);
/**
 * Creates a new input device. The caller is responsible for manually raising
 * any event signals on the new input device if it wants to simulate input
 * events.
 */
struct wlr_input_device *wlr_headless_add_input_device(
	struct wlr_backend *backend, enum wlr_input_device_type type);
bool wlr_backend_is_headless(struct wlr_backend *backend);
bool wlr_input_device_is_headless(struct wlr_input_device *device);
bool wlr_output_is_headless(struct wlr_output *output);

#endif