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#ifndef WLR_BACKEND_H
#define WLR_BACKEND_H
#include <wayland-server.h>
#include <wlr/backend/session.h>
#include <wlr/render/egl.h>
struct wlr_backend_impl;
struct wlr_backend {
const struct wlr_backend_impl *impl;
struct {
/** Raised when destroyed, passed the wlr_backend reference */
struct wl_signal destroy;
/** Raised when new inputs are added, passed the wlr_input_device */
struct wl_signal new_input;
/** Raised when new outputs are added, passed the wlr_output */
struct wl_signal new_output;
} events;
};
/**
* Automatically initializes the most suitable backend given the environment.
* Will always return a multibackend. The backend is created but not started.
* Returns NULL on failure.
*/
struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
/**
* Start the backend. This may signal new_input or new_output immediately, but
* may also wait until the display's event loop begins. Returns false on
* failure.
*/
bool wlr_backend_start(struct wlr_backend *backend);
/**
* Destroy the backend and clean up all of its resources. Normally called
* automatically when the wl_display is destroyed.
*/
void wlr_backend_destroy(struct wlr_backend *backend);
/**
* Obtains the wlr_egl reference this backend is using.
*/
struct wlr_egl *wlr_backend_get_egl(struct wlr_backend *backend);
/**
* Obtains the wlr_renderer reference this backend is using.
*/
struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
#endif
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