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#ifndef RENDER_WLR_TEXTURE_H
#define RENDER_WLR_TEXTURE_H
#include <wlr/render/wlr_texture.h>
/**
* Create a new texture from a buffer.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer);
#endif
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