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#ifndef RENDER_VULKAN_H
#define RENDER_VULKAN_H
#include <stdint.h>
#include <string.h>
#include <stdbool.h>
#include <vulkan/vulkan.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/render/drm_format_set.h>
#include <wlr/render/interface.h>
struct wlr_vk_descriptor_pool;
// Central vulkan state that should only be needed once per compositor.
struct wlr_vk_instance {
VkInstance instance;
VkDebugUtilsMessengerEXT messenger;
// enabled extensions
size_t extension_count;
const char **extensions;
struct {
PFN_vkCreateDebugUtilsMessengerEXT createDebugUtilsMessengerEXT;
PFN_vkDestroyDebugUtilsMessengerEXT destroyDebugUtilsMessengerEXT;
} api;
};
// Creates and initializes a vulkan instance.
// Will try to enable the given extensions but not fail if they are not
// available which can later be checked by the caller.
// The debug parameter determines if validation layers are enabled and a
// debug messenger created.
// `compositor_name` and `compositor_version` are passed to the vulkan driver.
struct wlr_vk_instance *vulkan_instance_create(size_t ext_count,
const char **exts, bool debug);
void vulkan_instance_destroy(struct wlr_vk_instance *ini);
// Logical vulkan device state.
// Ownership can be shared by multiple renderers, reference counted
// with `renderers`.
struct wlr_vk_device {
struct wlr_vk_instance *instance;
VkPhysicalDevice phdev;
VkDevice dev;
int drm_fd;
// enabled extensions
size_t extension_count;
const char **extensions;
// we only ever need one queue for rendering and transfer commands
uint32_t queue_family;
VkQueue queue;
struct {
PFN_vkGetMemoryFdPropertiesKHR getMemoryFdPropertiesKHR;
} api;
uint32_t format_prop_count;
struct wlr_vk_format_props *format_props;
struct wlr_drm_format_set dmabuf_render_formats;
struct wlr_drm_format_set dmabuf_texture_formats;
// supported formats for textures (contains only those formats
// that support everything we need for textures)
uint32_t shm_format_count;
uint32_t *shm_formats; // to implement vulkan_get_shm_texture_formats
};
// Tries to find the VkPhysicalDevice for the given drm fd.
// Might find none and return VK_NULL_HANDLE.
VkPhysicalDevice vulkan_find_drm_phdev(struct wlr_vk_instance *ini, int drm_fd);
// Creates a device for the given instance and physical device.
// Will try to enable the given extensions but not fail if they are not
// available which can later be checked by the caller.
struct wlr_vk_device *vulkan_device_create(struct wlr_vk_instance *ini,
VkPhysicalDevice phdev, size_t ext_count, const char **exts);
void vulkan_device_destroy(struct wlr_vk_device *dev);
// Tries to find any memory bit for the given vulkan device that
// supports the given flags and is set in req_bits (e.g. if memory
// type 2 is ok, (req_bits & (1 << 2)) must not be 0.
// Set req_bits to 0xFFFFFFFF to allow all types.
int vulkan_find_mem_type(struct wlr_vk_device *device,
VkMemoryPropertyFlags flags, uint32_t req_bits);
struct wlr_vk_format {
uint32_t drm_format;
VkFormat vk_format;
};
// Returns all known format mappings.
// Might not be supported for gpu/usecase.
const struct wlr_vk_format *vulkan_get_format_list(size_t *len);
const struct wlr_vk_format *vulkan_get_format_from_drm(uint32_t drm_format);
struct wlr_vk_format_modifier_props {
VkDrmFormatModifierPropertiesEXT props;
VkExternalMemoryFeatureFlags dmabuf_flags;
VkExtent2D max_extent;
bool export_imported;
};
struct wlr_vk_format_props {
struct wlr_vk_format format;
VkExtent2D max_extent; // relevant if not created as dma_buf
VkFormatFeatureFlags features; // relevant if not created as dma_buf
uint32_t render_mod_count;
struct wlr_vk_format_modifier_props *render_mods;
uint32_t texture_mod_count;
struct wlr_vk_format_modifier_props *texture_mods;
};
void vulkan_format_props_query(struct wlr_vk_device *dev,
const struct wlr_vk_format *format);
struct wlr_vk_format_modifier_props *vulkan_format_props_find_modifier(
struct wlr_vk_format_props *props, uint64_t mod, bool render);
void vulkan_format_props_finish(struct wlr_vk_format_props *props);
// For each format we want to render, we need a separate renderpass
// and therefore also separate pipelines.
struct wlr_vk_render_format_setup {
struct wl_list link;
VkFormat render_format; // used in renderpass
VkRenderPass render_pass;
VkPipeline tex_pipe;
VkPipeline quad_pipe;
};
// Renderer-internal represenation of an wlr_buffer imported for rendering.
struct wlr_vk_render_buffer {
struct wlr_buffer *wlr_buffer;
struct wlr_vk_renderer *renderer;
struct wlr_vk_render_format_setup *render_setup;
struct wl_list link; // wlr_vk_renderer.buffers
VkImage image;
VkImageView image_view;
VkFramebuffer framebuffer;
uint32_t mem_count;
VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
bool transitioned;
struct wl_listener buffer_destroy;
};
// Vulkan wlr_renderer implementation on top of a wlr_vk_device.
struct wlr_vk_renderer {
struct wlr_renderer wlr_renderer;
struct wlr_backend *backend;
struct wlr_vk_device *dev;
VkCommandPool command_pool;
VkShaderModule vert_module;
VkShaderModule tex_frag_module;
VkShaderModule quad_frag_module;
VkDescriptorSetLayout ds_layout;
VkPipelineLayout pipe_layout;
VkSampler sampler;
VkFence fence;
struct wlr_vk_render_buffer *current_render_buffer;
// current frame id. Used in wlr_vk_texture.last_used
// Increased every time a frame is ended for the renderer
uint32_t frame;
VkRect2D scissor; // needed for clearing
VkCommandBuffer cb;
VkPipeline bound_pipe;
uint32_t render_width;
uint32_t render_height;
float projection[9];
size_t last_pool_size;
struct wl_list descriptor_pools; // type wlr_vk_descriptor_pool
struct wl_list render_format_setups;
struct wl_list textures; // wlr_gles2_texture.link
struct wl_list destroy_textures; // wlr_vk_texture to destroy after frame
struct wl_list foreign_textures; // wlr_vk_texture to return to foreign queue
struct wl_list render_buffers; // wlr_vk_render_buffer
struct {
VkCommandBuffer cb;
bool recording;
struct wl_list buffers; // type wlr_vk_shared_buffer
} stage;
};
// Creates a vulkan renderer for the given device.
struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev);
// stage utility - for uploading/retrieving data
// Gets an command buffer in recording state which is guaranteed to be
// executed before the next frame.
VkCommandBuffer vulkan_record_stage_cb(struct wlr_vk_renderer *renderer);
// Submits the current stage command buffer and waits until it has
// finished execution.
bool vulkan_submit_stage_wait(struct wlr_vk_renderer *renderer);
// Suballocates a buffer span with the given size that can be mapped
// and used as staging buffer. The allocation is implicitly released when the
// stage cb has finished execution.
struct wlr_vk_buffer_span vulkan_get_stage_span(
struct wlr_vk_renderer *renderer, VkDeviceSize size);
// Tries to allocate a texture descriptor set. Will additionally
// return the pool it was allocated from when successful (for freeing it later).
struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds);
// Frees the given descriptor set from the pool its pool.
void vulkan_free_ds(struct wlr_vk_renderer *renderer,
struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds);
struct wlr_vk_format_props *vulkan_format_props_from_drm(
struct wlr_vk_device *dev, uint32_t drm_format);
struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
// State (e.g. image texture) associated with a surface.
struct wlr_vk_texture {
struct wlr_texture wlr_texture;
struct wlr_vk_renderer *renderer;
uint32_t mem_count;
VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
VkImage image;
VkImageView image_view;
const struct wlr_vk_format *format;
VkDescriptorSet ds;
struct wlr_vk_descriptor_pool *ds_pool;
uint32_t last_used; // to track when it can be destroyed
bool dmabuf_imported;
bool owned; // if dmabuf_imported: whether we have ownership of the image
bool transitioned; // if dma_imported: whether we transitioned it away from preinit
struct wl_list foreign_link;
struct wl_list destroy_link;
struct wl_list link; // wlr_gles2_renderer.textures
// If imported from a wlr_buffer
struct wlr_buffer *buffer;
struct wl_listener buffer_destroy;
};
struct wlr_vk_texture *vulkan_get_texture(struct wlr_texture *wlr_texture);
VkImage vulkan_import_dmabuf(struct wlr_vk_renderer *renderer,
const struct wlr_dmabuf_attributes *attribs,
VkDeviceMemory mems[static WLR_DMABUF_MAX_PLANES], uint32_t *n_mems,
bool for_render);
struct wlr_texture *vulkan_texture_from_buffer(
struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer);
void vulkan_texture_destroy(struct wlr_vk_texture *texture);
struct wlr_vk_descriptor_pool {
VkDescriptorPool pool;
uint32_t free; // number of textures that can be allocated
struct wl_list link;
};
struct wlr_vk_allocation {
VkDeviceSize start;
VkDeviceSize size;
};
// List of suballocated staging buffers.
// Used to upload to/read from device local images.
struct wlr_vk_shared_buffer {
struct wl_list link;
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize buf_size;
size_t allocs_size;
size_t allocs_capacity;
struct wlr_vk_allocation *allocs;
};
// Suballocated range on a buffer.
struct wlr_vk_buffer_span {
struct wlr_vk_shared_buffer *buffer;
struct wlr_vk_allocation alloc;
};
// util
bool vulkan_has_extension(size_t count, const char **exts, const char *find);
const char *vulkan_strerror(VkResult err);
void vulkan_change_layout(VkCommandBuffer cb, VkImage img,
VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta);
void vulkan_change_layout_queue(VkCommandBuffer cb, VkImage img,
VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta,
uint32_t src_family, uint32_t dst_family);
#define wlr_vk_error(fmt, res, ...) wlr_log(WLR_ERROR, fmt ": %s (%d)", \
vulkan_strerror(res), res, ##__VA_ARGS__)
#endif // RENDER_VULKAN_H
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