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#ifndef _WLR_RENDER_GLES2_INTERNAL_H
#define _WLR_RENDER_GLES2_INTERNAL_H
#include <stdint.h>
#include <string.h>
#include <stdbool.h>
#include <GLES3/gl3.h>
#include <wlr/render.h>
struct wlr_surface_state {
struct wlr_surface *wlr_surface;
GLuint tex_id;
};
struct wlr_surface *gles3_surface_init();
extern const GLchar quad_vertex_src[];
extern const GLchar quad_fragment_src[];
extern const GLchar ellipse_fragment_src[];
extern const GLchar vertex_src[];
extern const GLchar fragment_src_RGB[];
extern const GLchar fragment_src_RGBA[];
bool _gles3_flush_errors(const char *file, int line);
#define gles3_flush_errors(...) \
_gles3_flush_errors(__FILE__ + strlen(WLR_SRC_DIR) + 1, __LINE__)
#define GL_CALL(func) func; gles3_flush_errors()
#endif
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