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#ifndef RENDER_GLES2_H
#define RENDER_GLES2_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include <wlr/backend.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/log.h>
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
struct gles2_pixel_format {
uint32_t wl_format;
GLint gl_format, gl_type;
int depth, bpp;
bool has_alpha;
};
struct wlr_gles2_renderer {
struct wlr_renderer wlr_renderer;
struct wlr_egl *egl;
const char *exts_str;
struct {
GLuint quad;
GLuint ellipse;
GLuint tex_rgba;
GLuint tex_rgbx;
GLuint tex_ext;
} shaders;
};
struct wlr_gles2_texture {
struct wlr_texture wlr_texture;
struct wlr_egl *egl;
GLuint tex_id;
const struct gles2_pixel_format *pixel_format;
EGLImageKHR image;
GLenum target;
};
const struct gles2_pixel_format *gles2_format_from_wl(enum wl_shm_format fmt);
const enum wl_shm_format *gles2_formats(size_t *len);
struct wlr_texture *gles2_texture_create();
struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture);
void gles2_push_marker(const char *file, const char *func);
void gles2_pop_marker(void);
#define GLES2_DEBUG_PUSH gles2_push_marker(wlr_strip_path(__FILE__), __func__)
#define GLES2_DEBUG_POP gles2_pop_marker()
#endif
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