1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
#ifndef RENDER_GLES2_H
#define RENDER_GLES2_H
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include <time.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/addon.h>
#include <wlr/util/log.h>
// mesa ships old GL headers that don't include this type, so for distros that use headers from
// mesa we need to def it ourselves until they update.
// https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23144
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data);
struct wlr_gles2_pixel_format {
uint32_t drm_format;
// optional field, if empty then internalformat = format
GLint gl_internalformat;
GLint gl_format, gl_type;
};
struct wlr_gles2_tex_shader {
GLuint program;
GLint proj;
GLint tex_proj;
GLint tex;
GLint alpha;
GLint pos_attrib;
};
struct wlr_gles2_renderer {
struct wlr_renderer wlr_renderer;
float projection[9];
struct wlr_egl *egl;
int drm_fd;
const char *exts_str;
struct {
bool EXT_read_format_bgra;
bool KHR_debug;
bool OES_egl_image_external;
bool OES_egl_image;
bool EXT_texture_type_2_10_10_10_REV;
bool OES_texture_half_float_linear;
bool EXT_texture_norm16;
bool EXT_disjoint_timer_query;
} exts;
struct {
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
} procs;
struct {
struct {
GLuint program;
GLint proj;
GLint color;
GLint pos_attrib;
} quad;
struct wlr_gles2_tex_shader tex_rgba;
struct wlr_gles2_tex_shader tex_rgbx;
struct wlr_gles2_tex_shader tex_ext;
} shaders;
struct wl_list buffers; // wlr_gles2_buffer.link
struct wl_list textures; // wlr_gles2_texture.link
struct wlr_gles2_buffer *current_buffer;
uint32_t viewport_width, viewport_height;
};
struct wlr_gles2_render_timer {
struct wlr_render_timer base;
struct wlr_gles2_renderer *renderer;
struct timespec cpu_start;
struct timespec cpu_end;
GLuint id;
GLint64 gl_cpu_end;
};
struct wlr_gles2_buffer {
struct wlr_buffer *buffer;
struct wlr_gles2_renderer *renderer;
struct wl_list link; // wlr_gles2_renderer.buffers
bool external_only;
EGLImageKHR image;
GLuint rbo;
GLuint fbo;
GLuint tex;
struct wlr_addon addon;
};
struct wlr_gles2_texture {
struct wlr_texture wlr_texture;
struct wlr_gles2_renderer *renderer;
struct wl_list link; // wlr_gles2_renderer.textures
GLenum target;
bool owns_tex;
GLuint tex;
bool has_alpha;
uint32_t drm_format; // for mutable textures only, used to interpret upload data
struct wlr_gles2_buffer *buffer; // for DMA-BUF imports only
};
struct wlr_gles2_render_pass {
struct wlr_render_pass base;
struct wlr_gles2_buffer *buffer;
float projection_matrix[9];
struct wlr_gles2_render_timer *timer;
};
bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
const struct wlr_gles2_pixel_format *format);
const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt);
const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
GLint gl_format, GLint gl_type, bool alpha);
const uint32_t *get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
size_t *len);
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer);
struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_renderer *wlr_renderer);
struct wlr_gles2_render_timer *gles2_get_render_timer(
struct wlr_render_timer *timer);
struct wlr_gles2_texture *gles2_get_texture(
struct wlr_texture *wlr_texture);
struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
struct wlr_buffer *wlr_buffer);
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer);
void gles2_texture_destroy(struct wlr_gles2_texture *texture);
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func);
#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
struct wlr_gles2_render_timer *timer);
#endif
|