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#ifndef RENDER_GLES2_H
#define RENDER_GLES2_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include <wlr/backend.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/log.h>
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
struct pixel_format {
uint32_t wl_format;
GLint gl_format, gl_type;
int depth, bpp;
GLuint *shader;
};
struct wlr_gles2_renderer {
struct wlr_renderer wlr_renderer;
struct wlr_egl *egl;
};
struct wlr_gles2_texture {
struct wlr_texture wlr_texture;
struct wlr_egl *egl;
GLuint tex_id;
const struct pixel_format *pixel_format;
EGLImageKHR image;
GLenum target;
};
struct shaders {
bool initialized;
GLuint rgba, rgbx;
GLuint quad;
GLuint ellipse;
GLuint external;
};
extern struct shaders shaders;
const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
struct wlr_texture *gles2_texture_create();
extern const GLchar quad_vertex_src[];
extern const GLchar quad_fragment_src[];
extern const GLchar ellipse_fragment_src[];
extern const GLchar vertex_src[];
extern const GLchar fragment_src_rgba[];
extern const GLchar fragment_src_rgbx[];
extern const GLchar fragment_src_external[];
bool _gles2_flush_errors(const char *file, int line);
#define gles2_flush_errors(...) \
_gles2_flush_errors(wlr_strip_path(__FILE__), __LINE__)
#define GL_CALL(func) func; gles2_flush_errors()
#endif
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