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#ifndef RENDER_GBM_ALLOCATOR_H
#define RENDER_GBM_ALLOCATOR_H
#include <gbm.h>
#include <wlr/types/wlr_buffer.h>
#include "render/allocator.h"
struct wlr_gbm_buffer {
struct wlr_buffer base;
struct gbm_bo *gbm_bo;
struct wlr_dmabuf_attributes dmabuf;
};
struct wlr_gbm_allocator {
struct wlr_allocator base;
int fd;
struct gbm_device *gbm_device;
};
/**
* Creates a new GBM allocator from a render FD.
*
* Takes ownership over the FD.
*/
struct wlr_gbm_allocator *wlr_gbm_allocator_create(int render_fd);
#endif
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