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#ifndef BACKEND_HEADLESS_H
#define BACKEND_HEADLESS_H
#include <wlr/backend/headless.h>
#include <wlr/backend/interface.h>
struct wlr_headless_backend {
struct wlr_backend backend;
struct wlr_egl egl;
struct wlr_renderer *renderer;
struct wl_display *display;
struct wl_list outputs;
struct wl_list input_devices;
struct wl_listener display_destroy;
bool started;
};
struct wlr_headless_output {
struct wlr_output wlr_output;
struct wlr_headless_backend *backend;
struct wl_list link;
void *egl_surface;
struct wl_event_source *frame_timer;
int frame_delay; // ms
};
struct wlr_headless_input_device {
struct wlr_input_device wlr_input_device;
struct wlr_headless_backend *backend;
};
#endif
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