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#ifndef WLR_BACKEND_EGL_H
#define WLR_BACKEND_EGL_H
#include <EGL/egl.h>
#include <stdbool.h>
struct wlr_egl {
EGLDisplay display;
EGLConfig config;
EGLContext context;
};
const char *egl_error(void);
bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display);
void wlr_egl_free(struct wlr_egl *egl);
EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window);
#endif
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