1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
#define _POSIX_C_SOURCE 199309L
#define _XOPEN_SOURCE 500
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <wayland-server.h>
#include <wayland-server-protocol.h>
#include <xkbcommon/xkbcommon.h>
#include <GLES3/gl3.h>
#include <wlr/render/matrix.h>
#include <wlr/render/gles3.h>
#include <wlr/render.h>
#include <wlr/backend.h>
#include <wlr/session.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/util/log.h>
#include "shared.h"
#include "cat.h"
struct sample_state {
struct wlr_renderer *renderer;
struct wlr_surface *cat_texture;
int cur_x, cur_y;
float default_color[4];
float clear_color[4];
};
static void handle_output_frame(struct output_state *output, struct timespec *ts) {
struct compositor_state *state = output->compositor;
struct sample_state *sample = state->data;
struct wlr_output *wlr_output = output->output;
wlr_renderer_begin(sample->renderer, wlr_output);
glClearColor(sample->clear_color[0], sample->clear_color[1],
sample->clear_color[2], sample->clear_color[3]);
glClear(GL_COLOR_BUFFER_BIT);
float matrix[16];
wlr_surface_get_matrix(sample->cat_texture, &matrix,
&wlr_output->transform_matrix, sample->cur_x, sample->cur_y);
wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix);
wlr_renderer_end(sample->renderer);
}
static void handle_pointer_motion(struct pointer_state *pstate,
double d_x, double d_y) {
struct sample_state *state = pstate->compositor->data;
state->cur_x += d_x;
state->cur_y += d_y;
}
static void handle_pointer_motion_absolute(struct pointer_state *pstate,
double x, double y) {
struct sample_state *state = pstate->compositor->data;
state->cur_x = x;
state->cur_y = y;
}
static void handle_pointer_button(struct pointer_state *pstate,
uint32_t button, enum wlr_button_state state) {
struct sample_state *sample = pstate->compositor->data;
float (*color)[4];
if (state == WLR_BUTTON_RELEASED) {
color = &sample->default_color;
} else {
float red[4] = { 0.25f, 0.25f, 0.25f, 1 };
red[button % 3] = 1;
color = &red;
}
memcpy(&sample->clear_color, color, sizeof(*color));
}
static void handle_pointer_axis(struct pointer_state *pstate,
enum wlr_axis_source source,
enum wlr_axis_orientation orientation,
double delta) {
struct sample_state *sample = pstate->compositor->data;
for (size_t i = 0; i < 3; ++i) {
sample->default_color[i] += delta > 0 ? -0.05f : 0.05f;
if (sample->default_color[i] > 1.0f) {
sample->default_color[i] = 1.0f;
}
if (sample->default_color[i] < 0.0f) {
sample->default_color[i] = 0.0f;
}
}
memcpy(&sample->clear_color, &sample->default_color,
sizeof(sample->clear_color));
}
static void handle_output_add(struct output_state *ostate) {
struct wlr_output *wlr_output = ostate->output;
int width = 16, height = 16;
if (!wlr_output_set_cursor(wlr_output, cat_tex.pixel_data,
width * 4, width, height)) {
wlr_log(L_DEBUG, "Failed to set hardware cursor");
return;
}
if (!wlr_output_move_cursor(wlr_output, 0, 0)) {
wlr_log(L_DEBUG, "Failed to move hardware cursor");
}
}
int main(int argc, char *argv[]) {
struct sample_state state = {
.default_color = { 0.25f, 0.25f, 0.25f, 1 },
.clear_color = { 0.25f, 0.25f, 0.25f, 1 }
};
struct compositor_state compositor = { 0 };
compositor.data = &state;
compositor.output_add_cb = handle_output_add;
compositor.output_frame_cb = handle_output_frame;
compositor.pointer_motion_cb = handle_pointer_motion;
compositor.pointer_motion_absolute_cb = handle_pointer_motion_absolute;
compositor.pointer_button_cb = handle_pointer_button;
compositor.pointer_axis_cb = handle_pointer_axis;
compositor_init(&compositor);
state.renderer = wlr_gles3_renderer_init();
state.cat_texture = wlr_render_surface_init(state.renderer);
wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
cat_tex.width, cat_tex.height, cat_tex.pixel_data);
compositor_run(&compositor);
wlr_surface_destroy(state.cat_texture);
wlr_renderer_destroy(state.renderer);
}
|