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#define _POSIX_C_SOURCE 199309L
#define _XOPEN_SOURCE 500
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <unistd.h>
#include <wayland-server.h>
#include <wayland-server-protocol.h>
#include <xkbcommon/xkbcommon.h>
#include <GLES3/gl3.h>
#include <wlr/render/matrix.h>
#include <wlr/render/gles3.h>
#include <wlr/render.h>
#include <wlr/backend.h>
#include <wlr/session.h>
#include <wlr/types.h>
#include <math.h>
#include "shared.h"
#include "cat.h"

struct sample_state {
	struct wlr_renderer *renderer;
	struct wlr_surface *cat_texture;
	int cur_x, cur_y;
};

static void handle_output_frame(struct output_state *output, struct timespec *ts) {
	struct compositor_state *state = output->compositor;
	struct sample_state *sample = state->data;
	struct wlr_output *wlr_output = output->output;

	wlr_renderer_begin(sample->renderer, wlr_output);

	float matrix[16];
	wlr_surface_get_matrix(sample->cat_texture, &matrix,
		&wlr_output->transform_matrix, sample->cur_x, sample->cur_y);
	wlr_render_with_matrix(sample->renderer,
			sample->cat_texture, &matrix);

	wlr_renderer_end(sample->renderer);
}

static void handle_keyboard_key(struct keyboard_state *kbstate,
		xkb_keysym_t sym, enum wlr_key_state key_state) {
	if (sym == XKB_KEY_Escape) {
		kbstate->compositor->exit = true;
	}
}

static void handle_pointer_motion(struct pointer_state *pstate,
		double d_x, double d_y) {
	struct sample_state *state = pstate->compositor->data;
	state->cur_x += d_x;
	state->cur_y += d_y;
}

int main(int argc, char *argv[]) {
	struct sample_state state = { 0 };
	struct compositor_state compositor;

	compositor_init(&compositor);
	compositor.output_frame_cb = handle_output_frame;
	compositor.pointer_motion_cb = handle_pointer_motion;
	compositor.keyboard_key_cb = handle_keyboard_key;

	state.renderer = wlr_gles3_renderer_init();
	state.cat_texture = wlr_render_surface_init(state.renderer);
	wlr_surface_attach_pixels(state.cat_texture, GL_RGB,
		cat_tex.width, cat_tex.height, cat_tex.pixel_data);

	compositor.data = &state;
	compositor_run(&compositor);

	wlr_surface_destroy(state.cat_texture);
	wlr_renderer_destroy(state.renderer);
}